pool.h
author bjarni
Sat, 26 Aug 2006 22:28:40 +0000
changeset 4408 db2afc41002a
parent 3585 43461f26b729
child 4970 eb2c0fde4b02
permissions -rw-r--r--
(svn r6161) -Feature: List of vehicles with the same shared orders
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
based on a patch by nycom, thought it ended up getting heavily modified
Thanks to TrueLight for proofreading and suggestions
/* $Id$ */

#ifndef POOL_H
#define POOL_H

typedef struct MemoryPool MemoryPool;

/* The function that is called after a new block is added
     start_item is the first item of the new made block */
typedef void MemoryPoolNewBlock(uint start_item);
/* The function that is called before a block is cleaned up */
typedef void MemoryPoolCleanBlock(uint start_item, uint end_item);

/**
 * Stuff for dynamic vehicles. Use the wrappers to access the MemoryPool
 *  please try to avoid manual calls!
 */
struct MemoryPool {
	const char name[10];        ///< Name of the pool (just for debugging)

	const uint max_blocks;      ///< The max amount of blocks this pool can have
	const uint block_size_bits; ///< The size of each block in bits
	const uint item_size;       ///< How many bytes one block is

	/// Pointer to a function that is called after a new block is added
	MemoryPoolNewBlock *new_block_proc;
	/// Pointer to a function that is called to clean a block
	MemoryPoolCleanBlock *clean_block_proc;

	uint current_blocks;        ///< How many blocks we have in our pool
	uint total_items;           ///< How many items we now have in this pool

	byte **blocks;              ///< An array of blocks (one block hold all the items)
};

/**
 * Those are the wrappers:
 *   CleanPool cleans the pool up, but you can use AddBlockToPool directly again
 *     (no need to call CreatePool!)
 *   AddBlockToPool adds 1 more block to the pool. Returns false if there is no
 *     more room
 */
void CleanPool(MemoryPool *array);
bool AddBlockToPool(MemoryPool *array);

/**
 * Adds blocks to the pool if needed (and possible) till index fits inside the pool
 *
 * @return Returns false if adding failed
 */
bool AddBlockIfNeeded(MemoryPool *array, uint index);

static inline byte *GetItemFromPool(const MemoryPool *pool, uint index)
{
	assert(index < pool->total_items);
	return (pool->blocks[index >> pool->block_size_bits] + (index & ((1 << pool->block_size_bits) - 1)) * pool->item_size);
}

#endif /* POOL_H */