tunnel_map.c
author miham
Tue, 30 May 2006 13:32:19 +0000
changeset 3916 dc29ff70a2b6
parent 3184 118a520164e4
child 4290 501d0e153776
permissions -rw-r--r--
(svn r5035) WebTranslator2 update to 2006-05-30 15:32:01
american - 44 fixed, 167 changed by WhiteRabbit (211)
czech - 3 fixed, 1 changed by Hadez (4)
estonian - 3 fixed by vermon (3)
finnish - 7 changed by lauri.kajan (7)
french - 3 fixed by glx (3)
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "tile.h"
#include "tunnel_map.h"

TileIndex GetOtherTunnelEnd(TileIndex tile)
{
	DiagDirection dir = GetTunnelDirection(tile);
	TileIndexDiff delta = TileOffsByDir(dir);
	uint z = GetTileZ(tile);

	dir = ReverseDiagDir(dir);
	do {
		tile += delta;
	} while (
		!IsTunnelTile(tile) ||
		GetTunnelDirection(tile) != dir ||
		GetTileZ(tile) != z
	);

	return tile;
}


static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
{
	TileIndexDiff delta = TileOffsByDir(dir);
	uint height;

	do {
		tile -= delta;
		height = GetTileZ(tile);
	} while (z < height);

	return
		z == height &&
		IsTunnelTile(tile) &&
		GetTunnelDirection(tile) == dir;
}

bool IsTunnelInWay(TileIndex tile, uint z)
{
	return
		IsTunnelInWayDir(tile, z, DIAGDIR_NE) ||
		IsTunnelInWayDir(tile, z, DIAGDIR_SE) ||
		IsTunnelInWayDir(tile, z, DIAGDIR_SW) ||
		IsTunnelInWayDir(tile, z, DIAGDIR_NW);
}