src/table/unicode.h
author rubidium
Tue, 14 Aug 2007 10:46:38 +0000
changeset 7439 dfbe1adff313
parent 6248 e4a2ed7e5613
child 8375 c84b6f2337dd
permissions -rw-r--r--
(svn r10886) -Codechange: modify the "start network server" GUI so it can actually handle more than 10 clients/companies/spectators in a nice way, i.e. without making a combobox with 100 players and add 90 new strings to be able to do so.
/* $Id$ */


struct DefaultUnicodeMapping {
	WChar code; ///< Unicode value
	byte key;   ///< Character index of sprite
};


/* Default unicode mapping table for sprite based glyphs.
 * This table allows us use unicode characters even though the glyphs don't
 * exist, or are in the wrong place, in the standard sprite fonts.
 * This is not used for FreeType rendering */

static DefaultUnicodeMapping _default_unicode_map[] = {
	{ 0x010D, 0x63 }, /* Small letter c with caron */
	{ 0x0160, 0xA6 }, /* Capital letter s with caron */
	{ 0x0161, 0xA8 }, /* Small letter s with caron */
	{ 0x017E, 0xB8 }, /* Small letter z with caron */
	{ 0x20AC, 0xA4 }, /* Euro symbol */
};