mixer.h
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2186 db48cf29b983
child 2436 7d5df545bd5d
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
/* $Id$ */

#ifndef MIXER_H
#define MIXER_H

typedef struct Mixer Mixer;
typedef struct MixerChannel MixerChannel;

enum {
	MX_AUTOFREE = 1,
//	MX_8BIT = 2,
//	MX_STEREO = 4,
//	MX_UNSIGNED = 8,
};

VARDEF Mixer *_mixer;

bool MxInitialize(uint rate);
void MxMixSamples(Mixer *mx, void *buffer, uint samples);

MixerChannel *MxAllocateChannel(Mixer *mx);
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
void MxActivateChannel(MixerChannel*);

#endif