(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
/* $Id$ */
#ifndef NAMEGEN_H
#define NAMEGEN_H
typedef byte TownNameGenerator(char *buf, uint32 seed);
extern TownNameGenerator * const _town_name_generators[];
#endif