resource.h
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2186 db48cf29b983
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
/* $Id$ */

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by ttd.rc
//

// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        104
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1005
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif