sound/null_s.c
author tron
Sun, 14 Aug 2005 18:10:18 +0000
changeset 2340 e18ef06bc59a
parent 2189 5cdc11ffeaa4
permissions -rw-r--r--
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
/* $Id$ */

#include "../stdafx.h"
#include "../openttd.h"
#include "null_s.h"

static const char *NullSoundStart(const char * const *parm) { return NULL; }
static void NullSoundStop(void) {}

const HalSoundDriver _null_sound_driver = {
	NullSoundStart,
	NullSoundStop,
};