bridge_map.h
author bjarni
Thu, 05 Oct 2006 12:59:28 +0000
changeset 4739 e626ef1b522e
parent 4666 172a0cdf28a6
child 5385 3868f2e6db9b
permissions -rw-r--r--
(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
/* $Id$ */

#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H

#include "direction.h"
#include "macros.h"
#include "map.h"
#include "rail.h"
#include "road_map.h"
#include "tile.h"


static inline bool IsBridge(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return HASBIT(_m[t].m5, 7);
}

static inline bool IsBridgeTile(TileIndex t)
{
	return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
}


static inline bool IsBridgeRamp(TileIndex t)
{
	assert(IsBridgeTile(t));
	return !HASBIT(_m[t].m5, 6);
}

static inline bool IsBridgeMiddle(TileIndex t)
{
	assert(IsBridgeTile(t));
	return HASBIT(_m[t].m5, 6);
}


/**
 * Determines which piece of a bridge is contained in the current tile
 * @param tile The tile to analyze
 * @return the piece
 */
static inline uint GetBridgePiece(TileIndex t)
{
	assert(IsBridgeMiddle(t));
	return GB(_m[t].m2, 0, 4);
}


/**
 * Determines the type of bridge on a tile
 * @param tile The tile to analyze
 * @return The bridge type
 */
static inline uint GetBridgeType(TileIndex t)
{
	assert(IsBridgeTile(t));
	return GB(_m[t].m2, 4, 4);
}


/**
 * Get the direction pointing onto the bridge
 */
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
	assert(IsBridgeRamp(t));
	return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1)));
}


static inline Axis GetBridgeAxis(TileIndex t)
{
	assert(IsBridgeMiddle(t));
	return (Axis)GB(_m[t].m5, 0, 1);
}


static inline TransportType GetBridgeTransportType(TileIndex t)
{
	assert(IsBridgeTile(t));
	return (TransportType)GB(_m[t].m5, 1, 2);
}


static inline bool IsClearUnderBridge(TileIndex t)
{
	assert(IsBridgeMiddle(t));
	return GB(_m[t].m5, 3, 3) == 0;
}

static inline bool IsWaterUnderBridge(TileIndex t)
{
	assert(IsBridgeMiddle(t));
	return GB(_m[t].m5, 3, 3) == 1;
}


static inline bool IsTransportUnderBridge(TileIndex t)
{
	assert(IsBridgeMiddle(t));
	return HASBIT(_m[t].m5, 5);
}

static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
{
	assert(IsTransportUnderBridge(t));
	return (TransportType)GB(_m[t].m5, 3, 2);
}

static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
{
	assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD);
	return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
}

static inline Track GetRailUnderBridge(TileIndex t)
{
	assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL);
	return AxisToTrack(OtherAxis(GetBridgeAxis(t)));
}

static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
{
	return TrackToTrackBits(GetRailUnderBridge(t));
}


/**
 * Finds the end of a bridge in the specified direction starting at a middle tile
 */
TileIndex GetBridgeEnd(TileIndex, DiagDirection);

/**
 * Finds the southern end of a bridge starting at a middle tile
 */
TileIndex GetSouthernBridgeEnd(TileIndex t);


/**
 * Starting at one bridge end finds the other bridge end
 */
TileIndex GetOtherBridgeEnd(TileIndex);

uint GetBridgeHeight(TileIndex t);

static inline void SetClearUnderBridge(TileIndex t)
{
	assert(IsBridgeMiddle(t));
	SetTileOwner(t, OWNER_NONE);
	SB(_m[t].m5, 3, 3, 0 << 2 | 0);
	SB(_m[t].m3, 0, 4, 0);
}

static inline void SetWaterUnderBridge(TileIndex t)
{
	assert(IsBridgeMiddle(t));
	SetTileOwner(t, OWNER_WATER);
	SB(_m[t].m5, 3, 3, 0 << 2 | 1);
	SB(_m[t].m3, 0, 4, 0);
}

static inline void SetCanalUnderBridge(TileIndex t, Owner o)
{
	assert(IsBridgeMiddle(t));
	SetTileOwner(t, o);
	SB(_m[t].m5, 3, 3, 0 << 2 | 1);
	SB(_m[t].m3, 0, 4, 0);
}

static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r)
{
	assert(IsBridgeMiddle(t));
	SetTileOwner(t, o);
	SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL);
	SB(_m[t].m3, 0, 4, r);
}

static inline void SetRoadUnderBridge(TileIndex t, Owner o)
{
	assert(IsBridgeMiddle(t));
	SetTileOwner(t, o);
	SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD);
	SB(_m[t].m3, 0, 4, 0);
}


static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
{
	uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW);

	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = bridgetype << 4;
	_m[t].m4 = 0;
	_m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d);
}

static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
{
	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
	_m[t].m3 = 0;
}

static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
{
	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
	_m[t].m3 = r;
}


static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = bridgetype << 4 | piece;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a;
}

static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a)
{
	MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD);
}

static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r)
{
	MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL);
	SB(_m[t].m3, 4, 4, r);
}


#endif /* BRIDGE_MAP_H */