newgrf_callbacks.h
author bjarni
Thu, 05 Oct 2006 12:59:28 +0000
changeset 4739 e626ef1b522e
parent 4694 c917a3ad0dd2
child 5211 fb4dc0ca975d
permissions -rw-r--r--
(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
/* $Id$ */

#ifndef NEWGRF_CALLBACKS_H
#define NEWGRF_CALLBACKS_H

/** @file newgrf_callbacks.h
 */

/**
 * List of implemented NewGRF callbacks.
 * Names are formatted as CBID_<CLASS>_<CALLBACK>
 */
enum CallbackID {
	// Powered wagons, if the result is lower as 0x40 then the wagon is powered
	// TODO: interpret the rest of the result, aka "visual effects"
	CBID_TRAIN_WAGON_POWER          = 0x10,

	// Vehicle length, returns the amount of 1/8's the vehicle is shorter
	// only for train vehicles
	CBID_TRAIN_VEHICLE_LENGTH       = 0x11,

	/* Called (if appropriate bit in callback mask is set) to determine if a
	 * newstation should be made available to build */
	CBID_STATION_AVAILABILITY       = 0x13,

	/* Called (if appropriate bit in callback mask is set) when drawing a tile
	 * to choose a sprite layout to draw, instead of the standard 0-7 range */
	CBID_STATION_SPRITE_LAYOUT      = 0x14,

	// Refit capacity, the passed vehicle needs to have its ->cargo_type set to
	// the cargo we are refitting to, returns the new cargo capacity
	CBID_VEHICLE_REFIT_CAPACITY     = 0x15,

	CBID_TRAIN_ARTIC_ENGINE         = 0x16,

	CBID_VEHICLE_CARGO_SUFFIX       = 0x19,

	CBID_TRAIN_ALLOW_WAGON_ATTACH   = 0x1D,

	/* This callback is called from vehicle purchase lists. It returns a value to be
	 * used as a custom string ID in the 0xD000 range. */
	CBID_VEHICLE_ADDITIONAL_TEXT    = 0x23,

	/* Called when building a station to customize the tile layout */
	CBID_STATION_TILE_LAYOUT        = 0x24,

	/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
	 * used for preventing a vehicle from leaving the depot. */
	CBID_VEHICLE_START_STOP_CHECK   = 0x31,

	/* Called to play a special sound effect */
	CBID_VEHICLE_SOUND_EFFECT       = 0x33,
};

/**
 * Callback masks for vehicles, indicates which callbacks are used by a vehicle.
 * Some callbacks are always used and don't have a mask.
 */
enum VehicleCallbackMask {
	CBM_WAGON_POWER    = 0, ///< Powered wagons (trains only)
	CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains only)
	CBM_LOAD_AMOUNT    = 2, ///< Load amount
	CBM_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
	CBM_ARTIC_ENGINE   = 4, ///< Add articulated engines (trains only)
	CBM_CARGO_SUFFIX   = 5, ///< Show suffix after cargo name
	CBM_COLOUR_REMAP   = 6, ///< Change colour mapping of vehicle
	CBM_SOUND_EFFECT   = 7, ///< Vehicle uses custom sound effects
};

/**
 * Callback masks for stations.
 */
enum StationCallbackMask {
	CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
	CBM_CUSTOM_LAYOUT = 1, ///< Use callback to select a tile layout to use
};

/**
 * Result of a failed callback.
 */
enum {
	CALLBACK_FAILED = 0xFFFF
};

#endif /* NEWGRF_CALLBACKS_H */