order.h
author bjarni
Thu, 05 Oct 2006 12:59:28 +0000
changeset 4739 e626ef1b522e
parent 4715 175674c3036f
child 4780 307af11a644c
permissions -rw-r--r--
(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
/* $Id$ */

/** @file order.h */

#ifndef ORDER_H
#define ORDER_H

#include "macros.h"
#include "pool.h"

enum {
	INVALID_VEH_ORDER_ID = 0xFF,
	INVALID_ORDER        = 0xFFFF,
};

/* Order types */
enum OrderTypes {
	OT_NOTHING       = 0,
	OT_GOTO_STATION  = 1,
	OT_GOTO_DEPOT    = 2,
	OT_LOADING       = 3,
	OT_LEAVESTATION  = 4,
	OT_DUMMY         = 5,
	OT_GOTO_WAYPOINT = 6,
};
/* It needs to be 8bits, because we save and load it as such */
typedef uint8 OrderType;

/* Order flags -- please use OFB instead OF and use HASBIT/SETBIT/CLEARBIT */

/** Order flag masks - these are for direct bit operations */
enum OrderFlagMasks {
	//Flags for stations:
	/** vehicle will transfer cargo (i. e. not deliver to nearby industry/town even if accepted there) */
	OF_TRANSFER           = 0x1,
	/** If OF_TRANSFER is not set, drop any cargo loaded. If accepted, deliver, otherwise cargo remains at the station.
      * No new cargo is loaded onto the vehicle whatsoever */
	OF_UNLOAD             = 0x2,
	/** Wait for full load of all vehicles, or of at least one cargo type, depending on patch setting
	  * @todo make this two different flags */
	OF_FULL_LOAD          = 0x4,

	//Flags for depots:
	/** The current depot-order was initiated because it was in the vehicle's order list */
	OF_PART_OF_ORDERS     = 0x2,
	/** if OF_PART_OF_ORDERS is not set, this will cause the vehicle to be stopped in the depot */
	OF_HALT_IN_DEPOT      = 0x4,
	/** if OF_PART_OF_ORDERS is set, this will cause the order only be come active if the vehicle needs servicing */
	OF_SERVICE_IF_NEEDED  = 0x4, //used when OF_PART_OF_ORDERS is set.

	//Common flags
	/** This causes the vehicle not to stop at intermediate OR the destination station (depending on patch settings)
	  * @todo make this two different flags */
	OF_NON_STOP           = 0x8
};

/** Order flags bits - these are for the *BIT macros
 * for descrption of flags, see OrderFlagMasks
 * @see OrderFlagMasks
 */
enum {
	OFB_TRANSFER          = 0,
	OFB_UNLOAD            = 1,
	OFB_FULL_LOAD         = 2,
	OFB_PART_OF_ORDERS    = 1,
	OFB_HALT_IN_DEPOT     = 2,
	OFB_SERVICE_IF_NEEDED = 2,
	OFB_NON_STOP          = 3
};


/* Possible clone options */
enum {
	CO_SHARE   = 0,
	CO_COPY    = 1,
	CO_UNSHARE = 2
};

/* If you change this, keep in mind that it is saved on 3 places:
 * - Load_ORDR, all the global orders
 * - Vehicle -> current_order
 * - REF_SHEDULE (all REFs are currently limited to 16 bits!!)
 */
typedef struct Order {
	OrderType type;
	uint8  flags;
	DestinationID dest;   ///< The destionation of the order.

	struct Order *next;   ///< Pointer to next order. If NULL, end of list

	OrderID index;         ///< Index of the order, is not saved or anything, just for reference

	CargoID refit_cargo; // Refit CargoID
	byte refit_subtype; // Refit subtype
} Order;

#define MAX_BACKUP_ORDER_COUNT 40

typedef struct {
	VehicleID clone;
	VehicleOrderID orderindex;
	Order order[MAX_BACKUP_ORDER_COUNT + 1];
	uint16 service_interval;
	char name[32];
} BackuppedOrders;

VARDEF TileIndex _backup_orders_tile;
VARDEF BackuppedOrders _backup_orders_data[1];

extern MemoryPool _order_pool;

/**
 * Get the pointer to the order with index 'index'
 */
static inline Order *GetOrder(OrderID index)
{
	return (Order*)GetItemFromPool(&_order_pool, index);
}

/**
 * Get the current size of the OrderPool
 */
static inline uint16 GetOrderPoolSize(void)
{
	return _order_pool.total_items;
}

static inline VehicleOrderID GetOrderArraySize(void)
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index + 1. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return GetOrderPoolSize();
}

/**
 * Check if a Order really exists.
 */
static inline bool IsValidOrder(const Order *o)
{
	return o->type != OT_NOTHING;
}

static inline void DeleteOrder(Order *o)
{
	o->type = OT_NOTHING;
	o->next = NULL;
}

#define FOR_ALL_ORDERS_FROM(order, start) for (order = GetOrder(start); order != NULL; order = (order->index + 1 < GetOrderPoolSize()) ? GetOrder(order->index + 1) : NULL) if (IsValidOrder(order))
#define FOR_ALL_ORDERS(order) FOR_ALL_ORDERS_FROM(order, 0)


#define FOR_VEHICLE_ORDERS(v, order) for (order = v->orders; order != NULL; order = order->next)

static inline bool HasOrderPoolFree(uint amount)
{
	const Order *order;

	/* There is always room if not all blocks in the pool are reserved */
	if (_order_pool.current_blocks < _order_pool.max_blocks)
		return true;

	FOR_ALL_ORDERS(order)
		if (order->type == OT_NOTHING)
			if (--amount == 0)
				return true;

	return false;
}

static inline bool IsOrderPoolFull(void)
{
	return !HasOrderPoolFree(1);
}

/* Pack and unpack routines */

static inline uint32 PackOrder(const Order *order)
{
	return order->dest << 16 | order->flags << 8 | order->type;
}

static inline Order UnpackOrder(uint32 packed)
{
	Order order;
	order.type    = (OrderType)GB(packed,  0,  8);
	order.flags   = GB(packed,  8,  8);
	order.dest    = GB(packed, 16, 16);
	order.next    = NULL;
	order.index   = 0; // avoid compiler warning
	order.refit_cargo   = CT_INVALID;
	order.refit_subtype = 0;
	return order;
}

/* Functions */
void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *order);
void RestoreVehicleOrders(const Vehicle* v, const BackuppedOrders* order);
void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination);
void InvalidateVehicleOrder(const Vehicle *v);
bool VehicleHasDepotOrders(const Vehicle *v);
void CheckOrders(const Vehicle*);
void DeleteVehicleOrders(Vehicle *v);
bool IsOrderListShared(const Vehicle *v);
void AssignOrder(Order *order, Order data);
bool CheckForValidOrders(const Vehicle* v);

Order UnpackOldOrder(uint16 packed);

#endif /* ORDER_H */