screenshot.c
author bjarni
Thu, 05 Oct 2006 12:59:28 +0000
changeset 4739 e626ef1b522e
parent 4522 6324ef1f0e5b
child 4848 45f848b46222
permissions -rw-r--r--
(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "strings.h"
#include "table/strings.h"
#include "gfx.h"
#include "hal.h"
#include "viewport.h"
#include "player.h"
#include "screenshot.h"
#include "variables.h"
#include "date.h"

char _screenshot_format_name[8];
uint _num_screenshot_formats;
uint _cur_screenshot_format;
ScreenshotType current_screenshot_type;

// called by the ScreenShot proc to generate screenshot lines.
typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);

typedef struct {
	const char *name;
	const char *extension;
	ScreenshotHandlerProc *proc;
} ScreenshotFormat;

//************************************************
//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
//************************************************
#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(push, 1)
#endif

typedef struct BitmapFileHeader {
	uint16 type;
	uint32 size;
	uint32 reserved;
	uint32 off_bits;
} GCC_PACK BitmapFileHeader;
assert_compile(sizeof(BitmapFileHeader) == 14);

#if defined(_MSC_VER) || defined(__WATCOMC__)
#pragma pack(pop)
#endif

typedef struct BitmapInfoHeader {
	uint32 size;
	int32 width, height;
	uint16 planes, bitcount;
	uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
} BitmapInfoHeader;
assert_compile(sizeof(BitmapInfoHeader) == 40);

typedef struct RgbQuad {
	byte blue, green, red, reserved;
} RgbQuad;
assert_compile(sizeof(RgbQuad) == 4);

// generic .BMP writer
static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	BitmapFileHeader bfh;
	BitmapInfoHeader bih;
	RgbQuad rq[256];
	Pixel *buff;
	FILE *f;
	uint i, padw;
	uint n, maxlines;

	// only implemented for 8bit images so far.
	if (pixelformat != 8)
		return false;

	f = fopen(OTTD2FS(name), "wb");
	if (f == NULL) return false;

	// each scanline must be aligned on a 32bit boundary
	padw = ALIGN(w, 4);

	// setup the file header
	bfh.type = TO_LE16('MB');
	bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
	bfh.reserved = 0;
	bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);

	// setup the info header
	bih.size = TO_LE32(sizeof(BitmapInfoHeader));
	bih.width = TO_LE32(w);
	bih.height = TO_LE32(h);
	bih.planes = TO_LE16(1);
	bih.bitcount = TO_LE16(8);
	bih.compression = 0;
	bih.sizeimage = 0;
	bih.xpels = 0;
	bih.ypels = 0;
	bih.clrused = 0;
	bih.clrimp = 0;

	// convert the palette to the windows format
	for (i = 0; i != 256; i++) {
		rq[i].red   = palette[i].r;
		rq[i].green = palette[i].g;
		rq[i].blue  = palette[i].b;
		rq[i].reserved = 0;
	}

	// write file header and info header and palette
	if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
	if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
	if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;

	// use by default 64k temp memory
	maxlines = clamp(65536 / padw, 16, 128);

	// now generate the bitmap bits
	buff = malloc(padw * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		fclose(f);
		return false;
	}
	memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0

	// start at the bottom, since bitmaps are stored bottom up.
	do {
		// determine # lines
		n = min(h, maxlines);
		h -= n;

		// render the pixels
		callb(userdata, buff, h, padw, n);

		// write each line
		while (n)
			if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
				free(buff);
				fclose(f);
				return false;
			}
	} while (h != 0);

	free(buff);
	fclose(f);

	return true;
}

//********************************************************
//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
//********************************************************
#if defined(WITH_PNG)
#include <png.h>

static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 0) ("ERROR(libpng): %s - %s", message, (char *)png_get_error_ptr(png_ptr));
	longjmp(png_ptr->jmpbuf, 1);
}

static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
	DEBUG(misc, 0) ("WARNING(libpng): %s - %s", message, (char *)png_get_error_ptr(png_ptr));
}

static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	png_color rq[256];
	Pixel *buff;
	FILE *f;
	uint i, y, n;
	uint maxlines;
	png_structp png_ptr;
	png_infop info_ptr;

	// only implemented for 8bit images so far.
	if (pixelformat != 8)
		return false;

	f = fopen(OTTD2FS(name), "wb");
	if (f == NULL) return false;

	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);

	if (png_ptr == NULL) {
		fclose(f);
		return false;
	}

	info_ptr = png_create_info_struct(png_ptr);
	if (info_ptr == NULL) {
		png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
		fclose(f);
		return false;
	}

	if (setjmp(png_jmpbuf(png_ptr))) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}

	png_init_io(png_ptr, f);

	png_set_filter(png_ptr, 0, PNG_FILTER_NONE);

	png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);

	// convert the palette to the .PNG format.
	for (i = 0; i != 256; i++) {
		rq[i].red   = palette[i].r;
		rq[i].green = palette[i].g;
		rq[i].blue  = palette[i].b;
	}

	png_set_PLTE(png_ptr, info_ptr, rq, 256);
	png_write_info(png_ptr, info_ptr);
	png_set_flush(png_ptr, 512);

	// use by default 64k temp memory
	maxlines = clamp(65536 / w, 16, 128);

	// now generate the bitmap bits
	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		png_destroy_write_struct(&png_ptr, &info_ptr);
		fclose(f);
		return false;
	}
	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0

	y = 0;
	do {
		// determine # lines to write
		n = min(h - y, maxlines);

		// render the pixels into the buffer
		callb(userdata, buff, y, w, n);
		y += n;

		// write them to png
		for (i = 0; i != n; i++)
			png_write_row(png_ptr, buff + i * w);
	} while (y != h);

	png_write_end(png_ptr, info_ptr);
	png_destroy_write_struct(&png_ptr, &info_ptr);

	free(buff);
	fclose(f);
	return true;
}
#endif /* WITH_PNG */


//************************************************
//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
//************************************************

typedef struct {
	byte manufacturer;
	byte version;
	byte rle;
	byte bpp;
	uint32 unused;
	uint16 xmax, ymax;
	uint16 hdpi, vdpi;
	byte pal_small[16*3];
	byte reserved;
	byte planes;
	uint16 pitch;
	uint16 cpal;
	uint16 width;
	uint16 height;
	byte filler[54];
} PcxHeader;
assert_compile(sizeof(PcxHeader) == 128);

static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
	Pixel *buff;
	FILE *f;
	uint maxlines;
	uint y;
	PcxHeader pcx;
	bool success;

	if (pixelformat != 8 || w == 0)
		return false;

	f = fopen(OTTD2FS(name), "wb");
	if (f == NULL) return false;

	memset(&pcx, 0, sizeof(pcx));

	// setup pcx header
	pcx.manufacturer = 10;
	pcx.version = 5;
	pcx.rle = 1;
	pcx.bpp = 8;
	pcx.xmax = TO_LE16(w - 1);
	pcx.ymax = TO_LE16(h - 1);
	pcx.hdpi = TO_LE16(320);
	pcx.vdpi = TO_LE16(320);

	pcx.planes = 1;
	pcx.cpal = TO_LE16(1);
	pcx.width = pcx.pitch = TO_LE16(w);
	pcx.height = TO_LE16(h);

	// write pcx header
	if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
		fclose(f);
		return false;
	}

	// use by default 64k temp memory
	maxlines = clamp(65536 / w, 16, 128);

	// now generate the bitmap bits
	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
	if (buff == NULL) {
		fclose(f);
		return false;
	}
	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0

	y = 0;
	do {
		// determine # lines to write
		uint n = min(h - y, maxlines);
		uint i;

		// render the pixels into the buffer
		callb(userdata, buff, y, w, n);
		y += n;

		// write them to pcx
		for (i = 0; i != n; i++) {
			const Pixel* bufp = buff + i * w;
			byte runchar = bufp[0];
			uint runcount = 1;
			uint j;

			// for each pixel...
			for (j = 1; j < w; j++) {
				Pixel ch = bufp[j];

				if (ch != runchar || runcount >= 0x3f) {
					if (runcount > 1 || (runchar & 0xC0) == 0xC0)
						if (fputc(0xC0 | runcount, f) == EOF) {
							free(buff);
							fclose(f);
							return false;
						}
					if (fputc(runchar, f) == EOF) {
						free(buff);
						fclose(f);
						return false;
					}
					runcount = 0;
					runchar = ch;
				}
				runcount++;
			}

			// write remaining bytes..
			if (runcount > 1 || (runchar & 0xC0) == 0xC0)
				if (fputc(0xC0 | runcount, f) == EOF) {
					free(buff);
					fclose(f);
					return false;
				}
			if (fputc(runchar, f) == EOF) {
				free(buff);
				fclose(f);
				return false;
			}
		}
	} while (y != h);

	free(buff);

	// write 8-bit color palette
	if (fputc(12, f) == EOF) {
		fclose(f);
		return false;
	}

	if (sizeof(*palette) == 3) {
		success = fwrite(palette, 256 * sizeof(*palette), 1, f) == 1;
	} else {
		/* If the palette is word-aligned, copy it to a temporary byte array */
		byte tmp[256 * 3];
		uint i;

		for (i = 0; i < 256; i++) {
			tmp[i * 3 + 0] = palette[i].r;
			tmp[i * 3 + 1] = palette[i].g;
			tmp[i * 3 + 2] = palette[i].b;
		}
		success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
	}

	fclose(f);

	return success;
}

//************************************************
//*** GENERIC SCREENSHOT CODE
//************************************************

static const ScreenshotFormat _screenshot_formats[] = {
#if defined(WITH_PNG)
	{"PNG", "png", &MakePNGImage},
#endif
	{"BMP", "bmp", &MakeBmpImage},
	{"PCX", "pcx", &MakePCXImage},
};

void InitializeScreenshotFormats(void)
{
	int i, j;
	for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
		if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
			j = i;
			break;
		}
	_cur_screenshot_format = j;
	_num_screenshot_formats = lengthof(_screenshot_formats);
	current_screenshot_type = SC_NONE;
}

const char *GetScreenshotFormatDesc(int i)
{
	return _screenshot_formats[i].name;
}

void SetScreenshotFormat(int i)
{
	_cur_screenshot_format = i;
	strcpy(_screenshot_format_name, _screenshot_formats[i].extension);
}

// screenshot generator that dumps the current video buffer
static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
{
	for (; n > 0; --n) {
		memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width);
		++y;
		buf += pitch;
	}
}

// generate a large piece of the world
static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
{
	ViewPort *vp = (ViewPort *)userdata;
	DrawPixelInfo dpi, *old_dpi;
	int wx, left;

	old_dpi = _cur_dpi;
	_cur_dpi = &dpi;

	dpi.dst_ptr = buf;
	dpi.height = n;
	dpi.width = vp->width;
	dpi.pitch = pitch;
	dpi.zoom = 0;
	dpi.left = 0;
	dpi.top = y;

	left = 0;
	while (vp->width - left != 0) {
		wx = min(vp->width - left, 1600);
		left += wx;

		ViewportDoDraw(vp,
			((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
			((y - vp->top) << vp->zoom) + vp->virtual_top,
			((left - vp->left) << vp->zoom) + vp->virtual_left,
			(((y + n) - vp->top) << vp->zoom) + vp->virtual_top
		);
	}

	_cur_dpi = old_dpi;
}

static char *MakeScreenshotName(const char *ext)
{
	static char filename[256];
	char *base;
	int serial;

	if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == OWNER_SPECTATOR) {
		sprintf(_screenshot_name, "screenshot");
	} else {
		const Player* p = GetPlayer(_local_player);
		SetDParam(0, p->name_1);
		SetDParam(1, p->name_2);
		SetDParam(2, _date);
		GetString(_screenshot_name, STR_4004);
	}

	base = strchr(_screenshot_name, 0);
	base[0] = '.'; strcpy(base + 1, ext);

	serial = 0;
	for (;;) {
		snprintf(filename, sizeof(filename), "%s%s", _path.personal_dir, _screenshot_name);
		if (!FileExists(filename))
			break;
		sprintf(base, " #%d.%s", ++serial, ext);
	}

	return filename;
}

void SetScreenshotType(ScreenshotType t)
{
	current_screenshot_type = t;
}

bool IsScreenshotRequested(void)
{
	return (current_screenshot_type != SC_NONE);
}

static bool MakeSmallScreenshot(void)
{
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
}

static bool MakeWorldScreenshot(void)
{
	ViewPort vp;
	const ScreenshotFormat *sf;

	vp.zoom = 0;
	vp.left = 0;
	vp.top = 0;
	vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
	vp.virtual_top = 0;
	vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
	vp.width = vp.virtual_width;
	vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
	vp.height = vp.virtual_height;

	sf = _screenshot_formats + _cur_screenshot_format;
	return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
}

bool MakeScreenshot(void)
{
	switch (current_screenshot_type) {
		case SC_VIEWPORT:
			UndrawMouseCursor();
			current_screenshot_type = SC_NONE;
			return MakeSmallScreenshot();
		case SC_WORLD:
			current_screenshot_type = SC_NONE;
			return MakeWorldScreenshot();
		default: return false;
	}
}