water_cmd.c
author bjarni
Thu, 05 Oct 2006 12:59:28 +0000
changeset 4739 e626ef1b522e
parent 4638 05955c6cb536
child 4848 45f848b46222
permissions -rw-r--r--
(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "tile.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "news.h"
#include "sound.h"
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"
#include "water_map.h"

const SpriteID _water_shore_sprites[15] = {
	0,
	SPR_SHORE_TILEH_1,
	SPR_SHORE_TILEH_2,
	SPR_SHORE_TILEH_3,
	SPR_SHORE_TILEH_4,
	0,
	SPR_SHORE_TILEH_6,
	0,
	SPR_SHORE_TILEH_8,
	SPR_SHORE_TILEH_9,
	0,
	0,
	SPR_SHORE_TILEH_12,
	0,
	0
};


static void FloodVehicle(Vehicle *v);

/** Build a ship depot.
 * @param tile tile where ship depot is built
 * @param p1 depot direction (0 == X or 1 == Y)
 * @param p2 unused
 */
int32 CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	TileIndex tile2;

	int32 cost, ret;
	Depot *depot;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (p1 > 1) return CMD_ERROR;

	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;

	if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);

	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	// pretend that we're not making land from the water even though we actually are.
	cost = 0;

	depot = AllocateDepot();
	if (depot == NULL) return CMD_ERROR;

	if (flags & DC_EXEC) {
		depot->xy = tile;
		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;

		MakeShipDepot(tile,_current_player, DEPOT_NORTH, p1);
		MakeShipDepot(tile2,_current_player, DEPOT_SOUTH, p1);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
	}

	return cost + _price.build_ship_depot;
}

static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
{
	TileIndex tile2;

	if (!IsShipDepot(tile)) return CMD_ERROR;
	if (!CheckTileOwnership(tile)) return CMD_ERROR;
	if (!EnsureNoVehicle(tile)) return CMD_ERROR;

	tile2 = GetOtherShipDepotTile(tile);

	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;

	if (flags & DC_EXEC) {
		/* Kill the depot, which is registered at the northernmost tile. Use that one */
		DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile));

		MakeWater(tile);
		MakeWater(tile2);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile2);
	}

	return _price.remove_ship_depot;
}

// build a shiplift
static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags)
{
	int32 ret;
	int delta;

	// middle tile
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;

	delta = TileOffsByDiagDir(dir);
	// lower tile
	ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	// upper tile
	ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
	if (CmdFailed(ret)) return CMD_ERROR;
	if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) {
		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}

	if (flags & DC_EXEC) {
		MakeLock(tile, _current_player, dir);
		MarkTileDirtyByTile(tile);
		MarkTileDirtyByTile(tile - delta);
		MarkTileDirtyByTile(tile + delta);
	}

	return _price.clear_water * 22 >> 3;
}

static int32 RemoveShiplift(TileIndex tile, uint32 flags)
{
	TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));

	if (!CheckTileOwnership(tile)) return CMD_ERROR;

	// make sure no vehicle is on the tile.
	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		DoClearSquare(tile);
		DoClearSquare(tile + delta);
		DoClearSquare(tile - delta);
	}

	return _price.clear_water * 2;
}

static void MarkTilesAroundDirty(TileIndex tile)
{
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
}

/** Builds a lock (ship-lift)
 * @param tile tile where to place the lock
 * @param p1 unused
 * @param p2 unused
 */
int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	DiagDirection dir;

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	switch (GetTileSlope(tile, NULL)) {
		case SLOPE_SW: dir = DIAGDIR_SW; break;
		case SLOPE_SE: dir = DIAGDIR_SE; break;
		case SLOPE_NW: dir = DIAGDIR_NW; break;
		case SLOPE_NE: dir = DIAGDIR_NE; break;
		default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
	}
	return DoBuildShiplift(tile, dir, flags);
}

/** Build a piece of canal.
 * @param tile end tile of stretch-dragging
 * @param p1 start tile of stretch-dragging
 * @param p2 ctrl pressed - toggles ocean / canals at sealevel
 */
int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
	int32 cost;
	int size_x, size_y;
	int x;
	int y;
	int sx, sy;

	if (p1 >= MapSize()) return CMD_ERROR;

	x = TileX(tile);
	y = TileY(tile);
	sx = TileX(p1);
	sy = TileY(p1);

	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);

	if (x < sx) intswap(x, sx);
	if (y < sy) intswap(y, sy);
	size_x = (x - sx) + 1;
	size_y = (y - sy) + 1;

	/* Outside the editor you can only drag canals, and not areas */
	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;

	cost = 0;
	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
		if (GetTileSlope(tile, NULL) != SLOPE_FLAT) {
			return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
		}

		// can't make water of water!
		if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;

		/* is middle piece of a bridge? */
		if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
			if (IsTransportUnderBridge(tile)) {
				return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
			}

			if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);

			if (flags & DC_EXEC) {
				if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
					SetWaterUnderBridge(tile);
				} else {
					SetCanalUnderBridge(tile, _current_player);
				}
			}
		} else {
			/* no bridge, try to clear it. */
			int32 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);

			if (CmdFailed(ret)) return ret;
			cost += ret;

			if (flags & DC_EXEC) {
				if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
					MakeWater(tile);
				} else {
					MakeCanal(tile, _current_player);
				}
			}
		}

		if (flags & DC_EXEC) {
			MarkTileDirtyByTile(tile);
			MarkTilesAroundDirty(tile);
		}

		cost += _price.clear_water;
	} END_TILE_LOOP(tile, size_x, size_y, 0);

	if (cost == 0) {
		return_cmd_error(STR_1007_ALREADY_BUILT);
	} else {
		return cost;
	}
}

static int32 ClearTile_Water(TileIndex tile, byte flags)
{
	switch (GetWaterTileType(tile)) {
		case WATER_CLEAR:
			if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);

			// Make sure no vehicle is on the tile
			if (!EnsureNoVehicle(tile)) return CMD_ERROR;

			// Make sure it's not an edge tile.
			if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
					!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
				return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
			}

			if (GetTileOwner(tile) != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;

			if (flags & DC_EXEC) DoClearSquare(tile);
			return _price.clear_water;

		case WATER_COAST: {
			Slope slope = GetTileSlope(tile, NULL);

			// Make sure no vehicle is on the tile
			if (!EnsureNoVehicle(tile)) return CMD_ERROR;

			// Make sure it's not an edge tile.
			if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
					!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
				return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
			}

			if (flags & DC_EXEC) DoClearSquare(tile);
			if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
				return _price.clear_water;
			} else {
				return _price.purchase_land;
			}
		}

		case WATER_LOCK: {
			static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
				{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
				{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
				{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
			};

			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
			if (_current_player == OWNER_WATER) return CMD_ERROR;
			// move to the middle tile..
			return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
		}

		case WATER_DEPOT:
			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
			return RemoveShipDepot(tile, flags);

		default:
			NOT_REACHED();
			return 0;
	}

	return 0; // useless but silences warning
}

// return true if a tile is a water tile.
static bool IsWateredTile(TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_WATER:
			if (!IsCoast(tile)) return true;

			switch (GetTileSlope(tile, NULL)) {
				case SLOPE_W:
				case SLOPE_S:
				case SLOPE_E:
				case SLOPE_N:
					return true;

				default:
					return false;
			}

		case MP_STATION:
			return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);

		case MP_TUNNELBRIDGE:
			return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile);

		default:
			return false;
	}
}

// draw a canal styled water tile with dikes around
void DrawCanalWater(TileIndex tile)
{
	uint wa;

	// determine the edges around with water.
	wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
	wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
	wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
	wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;

	if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
	if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
	if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
	if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);

	// right corner
	switch (wa & 0x03) {
		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break;
		case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break;
	}

	// bottom corner
	switch (wa & 0x06) {
		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break;
		case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break;
	}

	// left corner
	switch (wa & 0x0C) {
		case  0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break;
		case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break;
	}

	// upper corner
	switch (wa & 0x09) {
		case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break;
		case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break;
	}
}

typedef struct LocksDrawTileStruct {
	int8 delta_x, delta_y, delta_z;
	byte width, height, depth;
	SpriteID image;
} LocksDrawTileStruct;

#include "table/water_land.h"

static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
	uint32 palette, uint base
)
{
	DrawGroundSprite(wdts++->image);

	for (; wdts->delta_x != 0x80; wdts++) {
		uint32 image = wdts->image + base;
		if (_display_opt & DO_TRANS_BUILDINGS) {
			MAKE_TRANSPARENT(image);
		} else {
			image |= palette;
		}
		AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
	}
}

static void DrawTile_Water(TileInfo *ti)
{
	switch (GetWaterTileType(ti->tile)) {
		case WATER_CLEAR:
			DrawGroundSprite(SPR_FLAT_WATER_TILE);
			if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
			break;

		case WATER_COAST:
			assert(!IsSteepSlope(ti->tileh));
			DrawGroundSprite(_water_shore_sprites[ti->tileh]);
			break;

		case WATER_LOCK: {
			const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)];
			DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
		} break;

		case WATER_DEPOT:
			DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
			break;
	}
}

void DrawShipDepotSprite(int x, int y, int image)
{
	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];

	DrawSprite(wdts++->image, x, y);

	for (; wdts->delta_x != 0x80; wdts++) {
		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
		DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
	}
}


static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y)
{
	uint z;
	uint tileh = GetTileSlope(tile, &z);

	return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
}

static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh)
{
	return tileh;
}

static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
{
	/* not used */
}

static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
	switch (GetWaterTileType(tile)) {
		case WATER_CLEAR:
			if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
				td->str = STR_3804_WATER;
			} else {
				td->str = STR_LANDINFO_CANAL;
			}
			break;
		case WATER_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break;
		case WATER_LOCK : td->str = STR_LANDINFO_LOCK; break;
		case WATER_DEPOT: td->str = STR_3806_SHIP_DEPOT; break;
		default: assert(0); break;
	}

	td->owner = GetTileOwner(tile);
}

static void AnimateTile_Water(TileIndex tile)
{
	/* not used */
}

static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
{
	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));

	// type of this tile mustn't be water already.
	if (IsTileType(target, MP_WATER)) return;

	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) {
		return;
	}

	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
		// make coast..
		switch (GetTileType(target)) {
			case MP_RAILWAY: {
				TrackBits tracks;
				Slope slope;

				if (!IsPlainRailTile(target)) break;

				tracks = GetTrackBits(target);
				slope = GetTileSlope(target, NULL);
				if (!(
							(slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) ||
							(slope == SLOPE_S && tracks == TRACK_BIT_UPPER) ||
							(slope == SLOPE_E && tracks == TRACK_BIT_LEFT)  ||
							(slope == SLOPE_N && tracks == TRACK_BIT_LOWER)
						)) {
					break;
				}
			}
			/* FALLTHROUGH */

			case MP_CLEAR:
			case MP_TREES:
				_current_player = OWNER_WATER;
				if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
					MakeShore(target);
					MarkTileDirtyByTile(target);
				}
				break;

			case MP_TUNNELBRIDGE:
				if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) {
					SetWaterUnderBridge(target);
					MarkTileDirtyByTile(target);
				}
				break;

			default:
				break;
		}
	} else {
		if (IsBridgeTile(target) && IsBridgeMiddle(target)) {
			if (IsWaterUnderBridge(target) ||
					(IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all?
				return;
			}
			SetWaterUnderBridge(target);
			MarkTileDirtyByTile(target);
			return;
		}

		_current_player = OWNER_WATER;
		{
			Vehicle *v = FindVehicleOnTileZ(target, 0);
			if (v != NULL) FloodVehicle(v);
		}

		if (!CmdFailed(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
			MakeWater(target);
			MarkTileDirtyByTile(target);
		}
	}
}

static void FloodVehicle(Vehicle *v)
{
	if (!(v->vehstatus & VS_CRASHED)) {
		uint16 pass = 0;

		if (v->type == VEH_Road) { // flood bus/truck
			pass = 1; // driver
			if (v->cargo_type == CT_PASSENGERS)
				pass += v->cargo_count;

			v->vehstatus |= VS_CRASHED;
			v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
			RebuildVehicleLists();
		} else if (v->type == VEH_Train) {
			Vehicle *u;

			v = GetFirstVehicleInChain(v);
			u = v;
			if (IsFrontEngine(v)) pass = 4; // driver

			// crash all wagons, and count passangers
			BEGIN_ENUM_WAGONS(v)
				if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
				v->vehstatus |= VS_CRASHED;
			END_ENUM_WAGONS(v)

			v = u;
			v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
			RebuildVehicleLists();
		} else {
			return;
		}

		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);

		SetDParam(0, pass);
		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
			v->index,
			0);
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
		SndPlayVehicleFx(SND_12_EXPLOSION, v);
	}
}

// called from tunnelbridge_cmd, and by TileLoop_Industry()
void TileLoop_Water(TileIndex tile)
{
	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
		// tile to mod              shore?    shore?
		{{-1,  0}, {0, 0}, {0, 1}, {-1,  0}, {-1,  1}},
		{{ 0,  1}, {0, 1}, {1, 1}, { 0,  2}, { 1,  2}},
		{{ 1,  0}, {1, 0}, {1, 1}, { 2,  0}, { 2,  1}},
		{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
	};

	/* Ensure sea-level canals do not flood */
	if ((IsTileType(tile, MP_WATER) || IsTileType(tile, MP_TUNNELBRIDGE)) &&
			!IsTileOwner(tile, OWNER_WATER)) return;

	if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
			IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
		uint i;

		for (i = 0; i != lengthof(_tile_loop_offs_array); i++) {
			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
		}
	}
	// _current_player can be changed by TileLoopWaterHelper.. reset it back
	//   here
	_current_player = OWNER_NONE;

	// edges
	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
	}

	if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
	}

	if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW
		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
	}

	if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE
		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
	}
}

static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
{
	static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};

	TrackBits ts;

	if (mode != TRANSPORT_WATER) return 0;

	switch (GetWaterTileType(tile)) {
		case WATER_CLEAR: ts = TRACK_BIT_ALL; break;
		case WATER_COAST: ts = coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break;
		case WATER_LOCK:  ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break;
		case WATER_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break;
		default: return 0;
	}
	if (TileX(tile) == 0) {
		// NE border: remove tracks that connects NE tile edge
		ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
	}
	if (TileY(tile) == 0) {
		// NW border: remove tracks that connects NW tile edge
		ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
	}
	return ts * 0x101;
}

static void ClickTile_Water(TileIndex tile)
{
	if (GetWaterTileType(tile) == WATER_DEPOT) {
		TileIndex tile2 = GetOtherShipDepotTile(tile);

		ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_Ship);
	}
}

static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
	if (!IsTileOwner(tile, old_player)) return;

	if (new_player != OWNER_SPECTATOR) {
		SetTileOwner(tile, new_player);
	} else {
		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
	}
}

static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
{
	return 0;
}


const TileTypeProcs _tile_type_water_procs = {
	DrawTile_Water,           /* draw_tile_proc */
	GetSlopeZ_Water,          /* get_slope_z_proc */
	ClearTile_Water,          /* clear_tile_proc */
	GetAcceptedCargo_Water,   /* get_accepted_cargo_proc */
	GetTileDesc_Water,        /* get_tile_desc_proc */
	GetTileTrackStatus_Water, /* get_tile_track_status_proc */
	ClickTile_Water,          /* click_tile_proc */
	AnimateTile_Water,        /* animate_tile_proc */
	TileLoop_Water,           /* tile_loop_clear */
	ChangeTileOwner_Water,    /* change_tile_owner_clear */
	NULL,                     /* get_produced_cargo_proc */
	VehicleEnter_Water,       /* vehicle_enter_tile_proc */
	GetSlopeTileh_Water,      /* get_slope_tileh_proc */
};