yapf/hashtable.hpp
author bjarni
Thu, 05 Oct 2006 12:59:28 +0000
changeset 4739 e626ef1b522e
parent 4549 106ed18a7675
child 5081 fe3a6da19d9f
permissions -rw-r--r--
(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT

This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called

InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.

Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list

NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
/* $Id$ */

#ifndef  HASHTABLE_HPP
#define  HASHTABLE_HPP

template <class Titem_>
struct CHashTableSlotT
{
	typedef typename Titem_::Key Key;          // make Titem_::Key a property of HashTable

	Titem_*    m_pFirst;

	CHashTableSlotT() : m_pFirst(NULL) {}

	/** hash table slot helper - linear search for item with given key through the given blob - const version */
	FORCEINLINE const Titem_& Find(const Key& key) const
	{
		for (const Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
			if (pItem->GetKey() == key) {
				// we have found the item, return it
				return *pItem;
			}
		}
		return *(Titem_*)NULL;
	}

	/** hash table slot helper - linear search for item with given key through the given blob - non-const version */
	FORCEINLINE Titem_& Find(const Key& key)
	{
		for (Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
			if (pItem->GetKey() == key) {
				// we have found the item, return it
				return *pItem;
			}
		}
		return *(Titem_*)NULL;
	}

	/** hash table slot helper - add new item to the slot */
	FORCEINLINE void Attach(Titem_& new_item)
	{
		assert(new_item.GetHashNext() == NULL);
		new_item.SetHashNext(m_pFirst);
		m_pFirst = &new_item;
	}

	/** hash table slot helper - remove item from a slot */
	FORCEINLINE bool Detach(Titem_& item_to_remove)
	{
		if (m_pFirst == &item_to_remove) {
			m_pFirst = item_to_remove.GetHashNext();
			item_to_remove.SetHashNext(NULL);
			return true;
		}
		Titem_* pItem = m_pFirst;
		while (true) {
			if (pItem == NULL) {
				return false;
			}
			Titem_* pNextItem = pItem->GetHashNext();
			if (pNextItem == &item_to_remove) break;
			pItem = pNextItem;
		}
		pItem->SetHashNext(item_to_remove.GetHashNext());
		item_to_remove.SetHashNext(NULL);
		return true;
	}

	/** hash table slot helper - remove and return item from a slot */
	FORCEINLINE Titem_& Detach(const Key& key)
	{
		// do we have any items?
		if (m_pFirst == NULL) {
			return *(Titem_*)NULL;
		}
		// is it our first item?
		if (m_pFirst->GetKey() == key) {
			Titem_& ret_item = *m_pFirst;
			m_pFirst = m_pFirst->GetHashNext();
			ret_item.SetHashNext(NULL);
			return ret_item;
		}
		// find it in the following items
		Titem_* pPrev = m_pFirst;
		for (Titem_* pItem = m_pFirst->GetHashNext(); pItem != NULL; pPrev = pItem, pItem = pItem->GetHashNext()) {
			if (pItem->GetKey() == key) {
				// we have found the item, unlink and return it
				pPrev->SetHashNext(pItem->GetHashNext());
				pItem->SetHashNext(NULL);
				return *pItem;
			}
		}
		return *(Titem_*)NULL;
	}
};

/** @class CHashTableT<Titem, Thash_bits> - simple hash table
 *  of pointers allocated elsewhere.
 *
 *  Supports: Add/Find/Remove of Titems.
 *
 *  Your Titem must meet some extra requirements to be CHashTableT
 *  compliant:
 *    - its constructor/destructor (if any) must be public
 *    - if the copying of item requires an extra resource management,
 *        you must define also copy constructor
 *    - must support nested type (struct, class or typedef) Titem::Key
 *        that defines the type of key class for that item
 *    - must support public method:
 *        const Key& GetKey() const; // return the item's key object
 *
 *  In addition, the Titem::Key class must support:
 *    - public method that calculates key's hash:
 *        int CalcHash() const;
 *    - public 'equality' operator to compare the key with another one
 *        bool operator == (const Key& other) const;
 */
template <class Titem_, int Thash_bits_>
class CHashTableT {
public:
	typedef Titem_ Titem;                       // make Titem_ visible from outside of class
	typedef typename Titem_::Key Tkey;          // make Titem_::Key a property of HashTable
	ST_CONST(int, Thash_bits = Thash_bits_);    // publish num of hash bits
	ST_CONST(int, Tcapacity = 1 << Thash_bits); // and num of slots 2^bits

protected:
	/** each slot contains pointer to the first item in the list,
	 *  Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
	typedef CHashTableSlotT<Titem_> Slot;

	Slot*  m_slots;     // here we store our data (array of blobs)
	int    m_num_items; // item counter

public:
	// default constructor
	FORCEINLINE CHashTableT()
	{
		// construct all slots
		m_slots = new Slot[Tcapacity];
		m_num_items = 0;
	}

	~CHashTableT() {delete [] m_slots; m_num_items = 0; m_slots = NULL;}

protected:
	/** static helper - return hash for the given key modulo number of slots */
	FORCEINLINE static int CalcHash(const Tkey& key)
	{
		int32 hash = key.CalcHash();
		if ((8 * Thash_bits) < 32) hash ^= hash >> (min(8 * Thash_bits, 31));
		if ((4 * Thash_bits) < 32) hash ^= hash >> (min(4 * Thash_bits, 31));
		if ((2 * Thash_bits) < 32) hash ^= hash >> (min(2 * Thash_bits, 31));
		if ((1 * Thash_bits) < 32) hash ^= hash >> (min(1 * Thash_bits, 31));
		hash &= (1 << Thash_bits) - 1;
		return hash;
	}

	/** static helper - return hash for the given item modulo number of slots */
	FORCEINLINE static int CalcHash(const Titem_& item) {return CalcHash(item.GetKey());}

public:
	/** item count */
	FORCEINLINE int Count() const {return m_num_items;}

	/** const item search */
	const Titem_& Find(const Tkey& key) const
	{
		int hash = CalcHash(key);
		const Slot& slot = m_slots[hash];
		const Titem_& item = slot.Find(key);
		return item;
	}

	/** non-const item search */
	Titem_& Find(const Tkey& key)
	{
		int hash = CalcHash(key);
		Slot& slot = m_slots[hash];
		Titem_& item = slot.Find(key);
		return item;
	}

	/** non-const item search & optional removal (if found) */
	Titem_& TryPop(const Tkey& key)
	{
		int hash = CalcHash(key);
		Slot& slot = m_slots[hash];
		Titem_& item = slot.Detach(key);
		if (&item != NULL) {
			m_num_items--;
		}
		return item;
	}

	/** non-const item search & removal */
	Titem_& Pop(const Tkey& key)
	{
		Titem_& item = TryPop(key);
		assert(&item != NULL);
		return item;
	}

	/** non-const item search & optional removal (if found) */
	bool TryPop(Titem_& item)
	{
		const Tkey& key = item.GetKey();
		int hash = CalcHash(key);
		Slot& slot = m_slots[hash];
		bool ret = slot.Detach(item);
		if (ret) {
			m_num_items--;
		}
		return ret;
	}

	/** non-const item search & removal */
	void Pop(Titem_& item)
	{
		bool ret = TryPop(item);
		assert(ret);
	}

	/** add one item - copy it from the given item */
	void Push(Titem_& new_item)
	{
		int hash = CalcHash(new_item);
		Slot& slot = m_slots[hash];
		assert(&slot.Find(new_item.GetKey()) == NULL);
		slot.Attach(new_item);
		m_num_items++;
	}
};

#endif /* HASHTABLE_HPP */