(svn r9574) -Fix(r9520, FS#721): Oil Rig ( or industry with behaviour INDUSTRYBEH_BUILT_ONWATER) should check all tiles before leaving the test. A tile in water does not ensure that all required tiles will necessary be on water.
/* $Id$ */
/** @file spritecache.h */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
struct Sprite {
byte info;
byte height;
uint16 width;
int16 x_offs;
int16 y_offs;
byte data[VARARRAY_SIZE];
};
const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);
static inline const Sprite *GetSprite(SpriteID sprite)
{
return (Sprite*)GetRawSprite(sprite);
}
static inline const byte *GetNonSprite(SpriteID sprite)
{
return (byte*)GetRawSprite(sprite);
}
void GfxInitSpriteMem();
void IncreaseSpriteLRU();
bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);
#endif /* SPRITECACHE_H */