src/tunnel_map.h
author rubidium
Fri, 24 Oct 2008 20:53:57 +0000
changeset 10287 e84ee4b8ba7b
parent 9126 5648d696456b
permissions -rw-r--r--
(svn r14526) -Fix [FS#2379]: make sure trains stop at the end of a station; a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station.
/* $Id$ */

/** @file tunnel_map.h Map accessors for tunnels. */

#ifndef TUNNEL_MAP_H
#define TUNNEL_MAP_H

#include "direction_func.h"
#include "rail_type.h"
#include "road_type.h"
#include "transport_type.h"
#include "tile_map.h"


/**
 * Is this a tunnel (entrance)?
 * @param t the tile that might be a tunnel
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return true if and only if this tile is a tunnel (entrance)
 */
static inline bool IsTunnel(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return !HasBit(_m[t].m5, 7);
}

/**
 * Is this a tunnel (entrance)?
 * @param t the tile that might be a tunnel
 * @return true if and only if this tile is a tunnel (entrance)
 */
static inline bool IsTunnelTile(TileIndex t)
{
	return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}

TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, uint z);
bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir);

/**
 * Makes a road tunnel entrance
 * @param t the entrance of the tunnel
 * @param o the owner of the entrance
 * @param d the direction facing out of the tunnel
 * @param r the road type used in the tunnel
 */
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTypes r)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = r;
	_m[t].m4 = 0;
	_m[t].m5 = TRANSPORT_ROAD << 2 | d;
}

/**
 * Makes a rail tunnel entrance
 * @param t the entrance of the tunnel
 * @param o the owner of the entrance
 * @param d the direction facing out of the tunnel
 * @param r the rail type used in the tunnel
 */
static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = r;
	_m[t].m4 = 0;
	_m[t].m5 = TRANSPORT_RAIL << 2 | d;
}

#endif /* TUNNEL_MAP_H */