(svn r5853) -Fix: [elrails] FS#178 Electric Trains can leave Conventional Depot
now the user will get an error if he tries to start the train and the status bar will say "no power" instead of "stopped"
Electric trains already driving in and out of non-electrified depots will still do so, but you can't start new ones
/* $Id$ */
/** @file railtypes.h
* All the railtype-specific information is stored here.
*/
/** Global Railtype definition
*/
RailtypeInfo _railtypes[] = {
/** Railway */
{ /* Main Sprites */
{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_Y, SPR_RAIL_SINGLE_X,
SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST,
SPR_CROSSING_OFF_X_RAIL,
SPR_TUNNEL_ENTRY_REAR_RAIL
},
/* GUI sprites */
{ 0x4E3, 0x4E4, 0x4E5, 0x4E6,
SPR_IMG_AUTORAIL,
SPR_IMG_DEPOT_RAIL,
SPR_IMG_TUNNEL_RAIL,
SPR_IMG_CONVERT_RAIL
},
{
SPR_CURSOR_NS_TRACK,
SPR_CURSOR_SWNE_TRACK,
SPR_CURSOR_EW_TRACK,
SPR_CURSOR_NWSE_TRACK,
SPR_CURSOR_AUTORAIL,
SPR_CURSOR_RAIL_DEPOT,
SPR_CURSOR_TUNNEL_RAIL,
SPR_CURSOR_CONVERT_RAIL
},
/* strings */
{ STR_100A_RAILROAD_CONSTRUCTION },
/* Offset of snow tiles */
SPR_RAIL_SNOW_OFFSET,
/* Powered railtypes */
1 << RAILTYPE_RAIL | 1 << RAILTYPE_ELECTRIC,
/* Compatible railtypes */
1 << RAILTYPE_RAIL | 1 << RAILTYPE_ELECTRIC,
/* main offset */
0,
/* bridge offset */
0,
/* custom ground offset */
0,
},
/** Electrified railway */
{ /* Main Sprites */
{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_Y, SPR_RAIL_SINGLE_X,
SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST,
SPR_CROSSING_OFF_X_RAIL,
SPR_TUNNEL_ENTRY_REAR_RAIL
},
/* GUI sprites */
{
SPR_BUILD_NS_ELRAIL,
SPR_BUILD_X_ELRAIL,
SPR_BUILD_EW_ELRAIL,
SPR_BUILD_Y_ELRAIL,
SPR_OPENTTD_BASE + 0,
0x50E,
SPR_BUILD_TUNNEL_ELRAIL,
SPR_IMG_CONVERT_RAIL
},
{
SPR_CURSOR_NS_ELRAIL,
SPR_CURSOR_SWNE_ELRAIL,
SPR_CURSOR_EW_ELRAIL,
SPR_CURSOR_NWSE_ELRAIL,
SPR_CURSOR_AUTORAIL,
SPR_CURSOR_RAIL_DEPOT,
SPR_CURSOR_TUNNEL_ELRAIL,
SPR_CURSOR_CONVERT_RAIL
},
/* strings */
{ STR_TITLE_ELRAIL_CONSTRUCTION },
/* Offset of snow tiles */
SPR_RAIL_SNOW_OFFSET,
/* Powered railtypes */
1 << RAILTYPE_ELECTRIC,
/* Compatible railtypes */
1 << RAILTYPE_ELECTRIC | 1 << RAILTYPE_RAIL,
/* main offset */
0,
/* bridge offset */
0,
/* custom ground offset */
0,
},
/** Monorail */
{ /* Main Sprites */
{ SPR_MONO_TRACK_Y, SPR_MONO_TRACK_N_S, SPR_MONO_TRACK_BASE, SPR_MONO_SINGLE_Y, SPR_MONO_SINGLE_X,
SPR_MONO_SINGLE_NORTH, SPR_MONO_SINGLE_SOUTH, SPR_MONO_SINGLE_EAST, SPR_MONO_SINGLE_WEST,
SPR_CROSSING_OFF_X_MONO,
SPR_TUNNEL_ENTRY_REAR_MONO
},
/* GUI sprites */
{ 0x4E7, 0x4E8, 0x4E9, 0x4EA,
SPR_IMG_AUTOMONO,
SPR_IMG_DEPOT_MONO,
SPR_IMG_TUNNEL_MONO,
SPR_IMG_CONVERT_MONO
},
{
SPR_CURSOR_NS_MONO,
SPR_CURSOR_SWNE_MONO,
SPR_CURSOR_EW_MONO,
SPR_CURSOR_NWSE_MONO,
SPR_CURSOR_AUTOMONO,
SPR_CURSOR_MONO_DEPOT,
SPR_CURSOR_TUNNEL_MONO,
SPR_CURSOR_CONVERT_MONO
},
/* strings */
{ STR_100B_MONORAIL_CONSTRUCTION },
/* Offset of snow tiles */
SPR_MONO_SNOW_OFFSET,
/* Powered railtypes */
1 << RAILTYPE_MONO,
/* Compatible Railtypes */
1 << RAILTYPE_MONO,
/* main offset */
82,
/* bridge offset */
16,
/* custom ground offset */
1,
},
/** Maglev */
{ /* Main sprites */
{ SPR_MGLV_TRACK_Y, SPR_MGLV_TRACK_N_S, SPR_MGLV_TRACK_BASE, SPR_MGLV_SINGLE_Y, SPR_MGLV_SINGLE_X,
SPR_MGLV_SINGLE_NORTH, SPR_MGLV_SINGLE_SOUTH, SPR_MGLV_SINGLE_EAST, SPR_MGLV_SINGLE_WEST,
SPR_CROSSING_OFF_X_MAGLEV,
SPR_TUNNEL_ENTRY_REAR_MAGLEV
},
/* GUI sprites */
{ 0x4EB, 0x4EC, 0x4EE, 0x4ED,
SPR_IMG_AUTOMAGLEV,
SPR_IMG_DEPOT_MAGLEV,
SPR_IMG_TUNNEL_MAGLEV,
SPR_IMG_CONVERT_MAGLEV
},
{
SPR_CURSOR_NS_MAGLEV,
SPR_CURSOR_SWNE_MAGLEV,
SPR_CURSOR_EW_MAGLEV,
SPR_CURSOR_NWSE_MAGLEV,
SPR_CURSOR_AUTOMAGLEV,
SPR_CURSOR_MAGLEV_DEPOT,
SPR_CURSOR_TUNNEL_MAGLEV,
SPR_CURSOR_CONVERT_MAGLEV
},
/* strings */
{ STR_100C_MAGLEV_CONSTRUCTION },
/* Offset of snow tiles */
SPR_MGLV_SNOW_OFFSET,
/* Powered railtypes */
1 << RAILTYPE_MAGLEV,
/* Compatible Railtypes */
1 << RAILTYPE_MAGLEV,
/* main offset */
164,
/* bridge offset */
24,
/* custom ground offset */
2,
},
};