src/viewport_type.h
author translators
Thu, 27 Nov 2008 18:49:00 +0000
changeset 10388 ea6c13c8b6bc
parent 10055 b3bf982d7879
permissions -rw-r--r--
(svn r14639) -Update: WebTranslator2 update to 2008-11-27 18:48:40
brazilian_portuguese - 4 fixed by tucalipe (4)
catalan - 1 fixed by arnaullv (1)
dutch - 1 fixed, 7 changed by Excel20 (8)
finnish - 4 fixed by UltimateSephiroth (1), jpx_ (3)
french - 1 fixed by glx (1)
greek - 10 fixed by Dimi (10)
hungarian - 8 fixed, 49 changed by IPG (57)
italian - 1 fixed by lorenzodv (1)
japanese - 1 fixed, 41 changed by bve255 (42)
korean - 3 fixed by dlunch (3)
lithuanian - 99 fixed, 16 changed by Domas (115)
norwegian_nynorsk - 35 fixed, 1 changed by mkrwii (36)
persian - 38 fixed by ali sattari (38)
polish - 20 fixed by coolik (14), xaxa (6)
romanian - 8 fixed by stykat (8)
slovak - 1 fixed by James (1)
welsh - 2 fixed by welshdragon (2)
/* $Id$ */

/** @file viewport_type.h Types related to viewports. */

#ifndef VIEWPORT_TYPE_H
#define VIEWPORT_TYPE_H

#include "zoom_type.h"

/**
 * Data structure for viewport, display of a part of the world
 */
struct ViewPort {
	int left;    ///< Screen coordinate left egde of the viewport
	int top;     ///< Screen coordinate top edge of the viewport
	int width;   ///< Screen width of the viewport
	int height;  ///< Screen height of the viewport

	int virtual_left;    ///< Virtual left coordinate
	int virtual_top;     ///< Virtual top coordinate
	int virtual_width;   ///< width << zoom
	int virtual_height;  ///< height << zoom

	ZoomLevel zoom;
};

struct ViewportSign {
	int32 left;
	int32 top;
	uint16 width_1, width_2;
};

enum {
	ZOOM_IN   = 0,
	ZOOM_OUT  = 1,
	ZOOM_NONE = 2, // hack, used to update the button status
};

/**
 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
 * z=0..5  Everything that can be built under low bridges.
 * z=6     reserved, currently unused.
 * z=7     Z separator between bridge/tunnel and the things under/above it.
 */
enum {
	BB_HEIGHT_UNDER_BRIDGE = 6, ///< Everything that can be built under low bridges, must not exceed this Z height.
	BB_Z_SEPARATOR  = 7,        ///< Separates the bridge/tunnel from the things under/above it.
};

/** Viewport place method (type of highlighted area and placed objects) */
enum ViewportPlaceMethod {
	VPM_X_OR_Y          = 0, ///< drag in X or Y direction
	VPM_FIX_X           = 1, ///< drag only in X axis
	VPM_FIX_Y           = 2, ///< drag only in Y axis
	VPM_RAILDIRS        = 3, ///< all rail directions
	VPM_X_AND_Y         = 4, ///< area of land in X and Y directions
	VPM_X_AND_Y_LIMITED = 5, ///< area of land of limited size
	VPM_SIGNALDIRS      = 6, ///< similiar to VMP_RAILDIRS, but with different cursor
};

/** Drag and drop selection process, or, what to do with an area of land when
 * you've selected it. */
enum ViewportDragDropSelectionProcess {
	DDSP_DEMOLISH_AREA,
	DDSP_RAISE_AND_LEVEL_AREA,
	DDSP_LOWER_AND_LEVEL_AREA,
	DDSP_LEVEL_AREA,
	DDSP_CREATE_DESERT,
	DDSP_CREATE_ROCKS,
	DDSP_CREATE_WATER,
	DDSP_CREATE_RIVER,
	DDSP_PLANT_TREES,
	DDSP_BUILD_BRIDGE,

	/* Rail specific actions */
	DDSP_PLACE_RAIL_NE,
	DDSP_PLACE_RAIL_NW,
	DDSP_PLACE_AUTORAIL,
	DDSP_BUILD_SIGNALS,
	DDSP_BUILD_STATION,
	DDSP_REMOVE_STATION,
	DDSP_CONVERT_RAIL,

	/* Road specific actions */
	DDSP_PLACE_ROAD_X_DIR,
	DDSP_PLACE_ROAD_Y_DIR,
	DDSP_PLACE_AUTOROAD,
};

#endif /* VIEWPORT_TYPE_H */