mixer.h
author Darkvater
Sun, 03 Apr 2005 13:35:43 +0000
changeset 1637 ee2049729147
parent 1498 508395d0639a
child 2186 db48cf29b983
permissions -rw-r--r--
(svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.
#ifndef MIXER_H
#define MIXER_H

typedef struct Mixer Mixer;
typedef struct MixerChannel MixerChannel;

enum {
	MX_AUTOFREE = 1,
//	MX_8BIT = 2,
//	MX_STEREO = 4,
//	MX_UNSIGNED = 8,
};

VARDEF Mixer *_mixer;

bool MxInitialize(uint rate);
void MxMixSamples(Mixer *mx, void *buffer, uint samples);

MixerChannel *MxAllocateChannel(Mixer *mx);
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
void MxActivateChannel(MixerChannel*);

#endif