network_udp.h
author bjarni
Sun, 30 Jan 2005 14:52:04 +0000
changeset 1226 f0cb2c427b84
parent 774 bb9ec520a1b1
child 1329 6988419aa6f0
permissions -rw-r--r--
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
#ifndef NETWORK_LAN_H
#define NETWORK_LAN_H

#ifdef ENABLE_NETWORK

void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const byte* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);

#endif

#endif /* NETWORK_LAN_H */