viewport.h
author peter1138
Wed, 16 Nov 2005 22:20:15 +0000
changeset 2670 f2d6a8424e3e
parent 2186 db48cf29b983
child 2817 cdf488223c23
permissions -rw-r--r--
(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
- Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
/* $Id$ */

#ifndef VIEWPORT_H
#define VIEWPORT_H

struct ViewPort {
	int left,top;												// screen coordinates for the viewport
	int width, height;									// screen width/height for the viewport

	int virtual_left, virtual_top;			// virtual coordinates
	int virtual_width, virtual_height;	// these are just width << zoom, height << zoom

	byte zoom;
};

void SetSelectionRed(bool);

/* viewport.c */
void AssignWindowViewport(Window *w, int x, int y,
	int width, int height, uint32 follow_flags, byte zoom);
void SetViewportPosition(Window *w, int x, int y);
ViewPort *IsPtInWindowViewport(const Window *w, int x, int y);
Point GetTileBelowCursor(void);
void ZoomInOrOutToCursorWindow(bool in, Window * w);
Point GetTileZoomCenterWindow(bool in, Window * w);
void UpdateViewportPosition(Window *w);

void OffsetGroundSprite(int x, int y);

void DrawGroundSprite(uint32 image);
void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z);
void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z);
void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2, uint32 params_3);
void AddChildSpriteScreen(uint32 image, int x, int y);


void StartSpriteCombine(void);
void EndSpriteCombine(void);

void HandleViewportClicked(const ViewPort *vp, int x, int y);
void PlaceObject(void);
void SetRedErrorSquare(TileIndex tile);
void SetTileSelectSize(int w, int h);
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);

void VpStartPlaceSizing(TileIndex tile, int user);
void VpStartPreSizing(void);
void VpSetPresizeRange(uint from, uint to);
void VpSetPlaceSizingLimit(int limit);

Vehicle *CheckMouseOverVehicle(void);

enum {
	VPM_X_OR_Y = 0,
	VPM_FIX_X = 1,
	VPM_FIX_Y = 2,
	VPM_RAILDIRS = 3,
	VPM_X_AND_Y = 4,
	VPM_X_AND_Y_LIMITED = 5,
	VPM_SIGNALDIRS = 6
};

// viewport highlight mode (for highlighting tiles below cursor)
enum {
	VHM_NONE = 0,    // default
	VHM_RECT = 1,    // rectangle (stations, depots, ...)
	VHM_POINT = 2,   // point (lower land, raise land, level land, ...)
	VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks)
	VHM_DRAG = 4,    // dragging items in the depot windows
	VHM_RAIL = 5,    // rail pieces
};

void VpSelectTilesWithMethod(int x, int y, int method);

// highlighting draw styles
enum {
	HT_NONE = 0,
	HT_RECT = 0x80,
	HT_POINT = 0x40,
	HT_LINE = 0x20, /* used for autorail highlighting (longer streches)
									 * (uses lower bits to indicate direction) */
	HT_RAIL = 0x10, /* autorail (one piece)
									 * (uses lower bits to indicate direction) */

	/* lower bits (used with HT_LINE and HT_RAIL):
	 * (see ASCII art in autorail.h for a visual interpretation) */
	HT_DIR_X = 0,  // X direction
	HT_DIR_Y = 1,  // Y direction
	HT_DIR_HU = 2, // horizontal upper
	HT_DIR_HL = 3, // horizontal lower
	HT_DIR_VL = 4, // vertical left
	HT_DIR_VR = 5, // vertical right
};

typedef struct TileHighlightData {
	Point size;
	Point outersize;
	Point pos;
	Point offs;

	Point new_pos;
	Point new_size;
	Point new_outersize;

	Point selend, selstart;

	byte dirty;
	byte sizelimit;

	byte drawstyle;      // lower bits 0-3 are reserved for detailed highlight information information
	byte new_drawstyle;  // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new
	byte next_drawstyle; // queued, but not yet drawn style

	byte place_mode;
	bool make_square_red;
	WindowClass window_class;
	WindowNumber window_number;

	int userdata;
	TileIndex redsq;
} TileHighlightData;


// common button handler
bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc);

/* viewport.c */
// XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar)
VARDEF ViewPort _viewports[25 - 2];
VARDEF uint32 _active_viewports;

VARDEF Point _tile_fract_coords;

extern TileHighlightData _thd;


void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);

#endif /* VIEWPORT_H */