(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So
with setting off you always send to 'all players', with setting on you send to teammates
if you have any, otherwise to all players.
/* $Id$ */
#ifndef MIXER_H
#define MIXER_H
typedef struct MixerChannel MixerChannel;
enum {
MX_AUTOFREE = 1,
// MX_8BIT = 2,
// MX_STEREO = 4,
// MX_UNSIGNED = 8,
};
bool MxInitialize(uint rate);
void MxMixSamples(void* buffer, uint samples);
MixerChannel* MxAllocateChannel(void);
void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags);
void MxSetChannelVolume(MixerChannel *mc, uint left, uint right);
void MxActivateChannel(MixerChannel*);
#endif /* MIXER_H */