(svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So
with setting off you always send to 'all players', with setting on you send to teammates
if you have any, otherwise to all players.
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "string.h"
#include "table/strings.h"
#include "gfx.h"
#include "gui.h"
#include "functions.h"
#include "macros.h"
#include <direct.h>
#include <unistd.h>
#include <sys/stat.h>
#include <stdlib.h>
#include <time.h>
#include <dos.h>
#define INCL_WIN
#define INCL_WINCLIPBOARD
#include <os2.h>
#include <i86.h>
bool FiosIsRoot(const char *file)
{
return path[3] == '\0';
}
void FiosGetDrives(void)
{
FiosItem *fios;
unsigned disk, disk2, save, total;
_dos_getdrive(&save); // save original drive
/* get an available drive letter */
for (disk = 1;; disk++) {
_dos_setdrive(disk, &total);
if (disk >= total) return;
_dos_getdrive(&disk2);
if (disk == disk2) {
FiosItem *fios = FiosAlloc();
fios->type = FIOS_TYPE_DRIVE;
fios->mtime = 0;
snprintf(fios->name, lengthof(fios->name), "%c:", 'A' + disk - 1);
ttd_strlcpy(fios->title, fios->name, lengthof(fios->title));
}
}
_dos_setdrive(save, &total); // restore the original drive
}
bool FiosGetDiskFreeSpace(const char *path, uint32 *tot)
{
struct diskfree_t free;
char drive = path[0] - 'A' + 1;
if (tot != NULL && _getdiskfree(drive, &free) == 0) {
*tot = free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector;
return true;
}
return false;
}
bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb)
{
char filename[MAX_PATH];
snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, ent->d_name);
if (stat(filename, sb) != 0) return false;
return (ent->d_name[0] != '.'); // hidden file
}
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '\\');
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = '\\';
}
}
void ShowInfo(const char *str)
{
HAB hab;
HMQ hmq;
ULONG rc;
// init PM env.
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
// display the box
rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION);
// terminate PM env.
WinDestroyMsgQueue(hmq);
WinTerminate(hab);
}
void ShowOSErrorBox(const char *buf)
{
HAB hab;
HMQ hmq;
ULONG rc;
// init PM env.
hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0);
// display the box
rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR);
// terminate PM env.
WinDestroyMsgQueue(hmq);
WinTerminate(hab);
}
int CDECL main(int argc, char* argv[])
{
// change the working directory to enable doubleclicking in UIs
ChangeWorkingDirectory(argv[0]);
_random_seeds[1][1] = _random_seeds[1][0] = _random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
return ttd_main(argc, argv);
}
void DeterminePaths(void)
{
char *s;
_path.game_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
_path.second_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
{
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
}
#else /* not defined(USE_HOMEDIR) */
_path.personal_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_path.personal_dir, '\\');
// add absolute path
if (s == NULL || _path.personal_dir != s) {
getcwd(_path.personal_dir, MAX_PATH);
s = strchr(_path.personal_dir, 0);
*s++ = '\\';
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
s = strchr(_path.personal_dir, 0);
// append a / ?
if (s[-1] != '\\') strcpy(s, "\\");
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
_path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
_path.heightmap_dir = str_fmt("%sscenario\\heightmap", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata\\", _path.game_data_dir);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_path.lang_dir = malloc( MAX_PATH );
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_path.lang_dir = str_fmt("%slang\\", _path.game_data_dir);
#endif
// create necessary folders
mkdir(_path.personal_dir);
mkdir(_path.save_dir);
mkdir(_path.autosave_dir);
mkdir(_path.scenario_dir);
mkdir(_path.heightmap_dir);
}
/**
* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
* and append this up to the maximum length (either absolute or screenlength). If maxlength
* is zero, we don't care about the screenlength but only about the physical length of the string
* @param tb @Textbuf type to be changed
* @return Return true on successfull change of Textbuf, or false otherwise
*/
bool InsertTextBufferClipboard(Textbuf *tb)
{
HAB hab = 0;
if (WinOpenClipbrd(hab))
{
const char* text = (const char*)WinQueryClipbrdData(hab, CF_TEXT);
if (text != NULL)
{
uint length = 0;
uint width = 0;
const char* i;
for (i = text; IsValidAsciiChar(*i); i++)
{
uint w;
if (tb->length + length >= tb->maxlength - 1) break;
w = GetCharacterWidth(FS_NORMAL, (byte)*i);
if (tb->maxwidth != 0 && width + tb->width + w > tb->maxwidth) break;
width += w;
length++;
}
memmove(tb->buf + tb->caretpos + length, tb->buf + tb->caretpos, tb->length - tb->caretpos + 1);
memcpy(tb->buf + tb->caretpos, text, length);
tb->width += width;
tb->caretxoffs += width;
tb->length += length;
tb->caretpos += length;
WinCloseClipbrd(hab);
return true;
}
WinCloseClipbrd(hab);
}
return false;
}
void CSleep(int milliseconds)
{
delay(milliseconds);
}