(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
/* $Id$ */
KNOWN BUGS / PROBLEMS:
bridges:
- Clearing tiles which may not have a bridge above can cause random bridge pieces to appear, which leads to crash in the long run
electrified rails:
Normal and elrail depots look the same. Use 'X' (transparent buildings)
to distinguish between them
Missing curors / icons for construction (currently using the conventional ones)