network_gamelist.h
author tron
Sat, 08 Apr 2006 06:55:43 +0000
changeset 3476 f64649b414ac
parent 2186 db48cf29b983
permissions -rw-r--r--
(svn r4321) For ships check the ship state, not the road state. This bug was harmless, because both states are at the same byte in the vehicle type specific union.
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */