(svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
#include "stdafx.h"
#include "ttd.h"
#include "spritecache.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "gui.h"
#include "window.h"
#include "gfx.h"
#include "viewport.h"
#include "player.h"
#include "vehicle.h"
#include "town.h"
#include "sound.h"
static const Widget _smallmap_widgets[] = {
{ WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP,STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, 0x2E2, STR_0191_SHOW_LAND_CONTOURS_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, 0x2E3, STR_0192_SHOW_VEHICLES_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, 0x2E5, STR_0193_SHOW_INDUSTRIES_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, 0x2E4, STR_0194_SHOW_TRANSPORT_ROUTES_ON},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, 0x2E6, STR_0195_SHOW_VEGETATION_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, 0x2E7, STR_0196_SHOW_LAND_OWNERS_ON_MAP},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL},
{ WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, 0xFED, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF},
{ WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static int _smallmap_type;
static bool _smallmap_show_towns = true;
#define MK(a,b) a,b
#define MKEND() 0xffff
#define MS(a,b) (a|0x100),b
static const uint16 _legend_land_contours[] = {
MK(0x5A,STR_00F0_100M),
MK(0x5C,STR_00F1_200M),
MK(0x5E,STR_00F2_300M),
MK(0x1F,STR_00F3_400M),
MK(0x27,STR_00F4_500M),
MS(0xD7,STR_00EB_ROADS),
MK(0x0A,STR_00EC_RAILROADS),
MK(0x98,STR_00ED_STATIONS_AIRPORTS_DOCKS),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MK(0x0F,STR_00EF_VEHICLES),
MKEND()
};
static const uint16 _legend_vehicles[] = {
MK(0xB8,STR_00F5_TRAINS),
MK(0xBF,STR_00F6_ROAD_VEHICLES),
MK(0x98,STR_00F7_SHIPS),
MK(0x0F,STR_00F8_AIRCRAFT),
MS(0xD7,STR_00F9_TRANSPORT_ROUTES),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MKEND()
};
static const uint16 _legend_industries_normal[] = {
MK(0xD7,STR_00FA_COAL_MINE),
MK(0xB8,STR_00FB_POWER_STATION),
MK(0x56,STR_00FC_FOREST),
MK(0xC2,STR_00FD_SAWMILL),
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x0F,STR_0105_BANK),
MS(0x30,STR_00FF_FARM),
MK(0xAE,STR_0100_FACTORY),
MK(0x98,STR_0102_OIL_WELLS),
MK(0x37,STR_0103_IRON_ORE_MINE),
MK(0x0A,STR_0104_STEEL_MILL),
MKEND()
};
static const uint16 _legend_industries_hilly[] = {
MK(0xD7,STR_00FA_COAL_MINE),
MK(0xB8,STR_00FB_POWER_STATION),
MK(0x56,STR_00FC_FOREST),
MK(0x0A,STR_0106_PAPER_MILL),
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x37,STR_0108_FOOD_PROCESSING_PLANT),
MS(0x30,STR_00FF_FARM),
MK(0xAE,STR_0101_PRINTING_WORKS),
MK(0x98,STR_0102_OIL_WELLS),
MK(0xC2,STR_0107_GOLD_MINE),
MK(0x0F,STR_0105_BANK),
MKEND()
};
static const uint16 _legend_industries_desert[] = {
MK(0xBF,STR_00FE_OIL_REFINERY),
MK(0x98,STR_0102_OIL_WELLS),
MK(0x0F,STR_0105_BANK),
MK(0xB8,STR_0109_DIAMOND_MINE),
MK(0x37,STR_0108_FOOD_PROCESSING_PLANT),
MK(0x0A,STR_010A_COPPER_ORE_MINE),
MK(0x30,STR_00FF_FARM),
MS(0x56,STR_010B_FRUIT_PLANTATION),
MK(0x27,STR_010C_RUBBER_PLANTATION),
MK(0x25,STR_010D_WATER_SUPPLY),
MK(0xD0,STR_010E_WATER_TOWER),
MK(0xAE,STR_0100_FACTORY),
MK(0xC2,STR_010F_LUMBER_MILL),
MKEND()
};
static const uint16 _legend_industries_candy[] = {
MK(0x30,STR_0110_COTTON_CANDY_FOREST),
MK(0xAE,STR_0111_CANDY_FACTORY),
MK(0x27,STR_0112_BATTERY_FARM),
MK(0x37,STR_0113_COLA_WELLS),
MK(0xD0,STR_0114_TOY_SHOP),
MK(0x0A,STR_0115_TOY_FACTORY),
MS(0x25,STR_0116_PLASTIC_FOUNTAINS),
MK(0xB8,STR_0117_FIZZY_DRINK_FACTORY),
MK(0x98,STR_0118_BUBBLE_GENERATOR),
MK(0xC2,STR_0119_TOFFEE_QUARRY),
MK(0x0F,STR_011A_SUGAR_MINE),
MKEND()
};
static const uint16 _legend_routes[] = {
MK(0xD7,STR_00EB_ROADS),
MK(0x0A,STR_00EC_RAILROADS),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MS(0x56,STR_011B_RAILROAD_STATION),
MK(0xC2,STR_011C_TRUCK_LOADING_BAY),
MK(0xBF,STR_011D_BUS_STATION),
MK(0xB8,STR_011E_AIRPORT_HELIPORT),
MK(0x98,STR_011F_DOCK),
MKEND()
};
static const uint16 _legend_vegetation[] = {
MK(0x52,STR_0120_ROUGH_LAND),
MK(0x54,STR_0121_GRASS_LAND),
MK(0x37,STR_0122_BARE_LAND),
MK(0x25,STR_0123_FIELDS),
MK(0x57,STR_0124_TREES),
MK(0xD0,STR_00FC_FOREST),
MS(0x0A,STR_0125_ROCKS),
MK(0xC2,STR_012A_DESERT),
MK(0x98,STR_012B_SNOW),
MK(0xD7,STR_00F9_TRANSPORT_ROUTES),
MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES),
MKEND()
};
static const uint16 _legend_land_owners[] = {
MK(0xCA,STR_0126_WATER),
MK(0x54,STR_0127_NO_OWNER),
MK(0xB4,STR_0128_TOWNS),
MK(0x20,STR_0129_INDUSTRIES),
MKEND()
};
#undef MK
#undef MS
#undef MKEND
enum { IND_OFFS = 6 };
static const uint16 * const _legend_table[] = {
_legend_land_contours,
_legend_vehicles,
NULL,
_legend_routes,
_legend_vegetation,
_legend_land_owners,
_legend_industries_normal,
_legend_industries_hilly,
_legend_industries_desert,
_legend_industries_candy,
};
#if defined(TTD_ALIGNMENT_4)
static inline void WRITE_PIXELS(void *dst, uint32 val)
{
byte *d = (byte*)dst;
# if defined(TTD_BIG_ENDIAN)
d[0] = (byte)(val >> 24);
d[1] = (byte)(val >> 16);
d[2] = (byte)(val >> 8);
d[3] = (byte)(val >> 0);
# elif defined(TTD_LITTLE_ENDIAN)
d[0] = (byte)(val >> 0);
d[1] = (byte)(val >> 8);
d[2] = (byte)(val >> 16);
d[3] = (byte)(val >> 24);
# endif
}
/* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */
static inline void WRITE_PIXELS_OR(void *dst, uint32 val)
{
byte *d = (byte*)dst;
# if defined(TTD_BIG_ENDIAN)
d[0] |= (byte)(val >> 24);
d[1] |= (byte)(val >> 16);
d[2] |= (byte)(val >> 8);
d[3] |= (byte)(val >> 0);
# elif defined(TTD_LITTLE_ENDIAN)
d[0] |= (byte)(val >> 0);
d[1] |= (byte)(val >> 8);
d[2] |= (byte)(val >> 16);
d[3] |= (byte)(val >> 24);
# endif
}
#else
# define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val);
# define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val);
#endif
#if defined(TTD_BIG_ENDIAN)
# define MKCOLOR(x) BSWAP32(x)
#elif defined(TTD_LITTLE_ENDIAN)
# define MKCOLOR(x) (x)
#endif
static const uint32 _map_height_bits[16] = {
MKCOLOR(0x5A5A5A5A),
MKCOLOR(0x5A5B5A5B),
MKCOLOR(0x5B5B5B5B),
MKCOLOR(0x5B5C5B5C),
MKCOLOR(0x5C5C5C5C),
MKCOLOR(0x5C5D5C5D),
MKCOLOR(0x5D5D5D5D),
MKCOLOR(0x5D5E5D5E),
MKCOLOR(0x5E5E5E5E),
MKCOLOR(0x5E5F5E5F),
MKCOLOR(0x5F5F5F5F),
MKCOLOR(0x5F1F5F1F),
MKCOLOR(0x1F1F1F1F),
MKCOLOR(0x1F271F27),
MKCOLOR(0x27272727),
MKCOLOR(0x27272727),
};
typedef struct AndOr {
uint32 mor;
uint32 mand;
} AndOr;
static inline uint32 ApplyMask(uint32 colour, const AndOr* mask)
{
return (colour & mask->mand) | mask->mor;
}
static const AndOr _smallmap_contours_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x98989898),MKCOLOR(0x00000000)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)},
};
static const AndOr _smallmap_vehicles_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
};
static const AndOr _smallmap_vegetation_andor[] = {
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00575700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)},
{MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)},
{MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)},
{MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)},
};
static inline TileType GetEffectiveTileType(TileIndex tile)
{
TileType t = GetTileType(tile);
if (t == MP_TUNNELBRIDGE) {
t = _map5[tile];
if ((t & 0x80) == 0) t >>= 1;
if ((t & 6) == 0) {
t = MP_RAILWAY;
} else if ((t & 6) == 2) {
t = MP_STREET;
} else {
t = MP_WATER;
}
}
return t;
}
static inline uint32 GetSmallMapContoursPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
return
ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]);
}
static void DrawSmallMapContours(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
{
do {
if (xc < MapMaxX() && yc < MapMaxY())
if (dst > _screen.dst_ptr && dst < (_screen.dst_ptr + _screen.width * _screen.height - _screen.width))
WRITE_PIXELS_OR(dst, GetSmallMapContoursPixels(TILE_XY(xc,yc)) & mask);
} while (xc++,yc++,dst+=pitch,--reps != 0);
}
static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
static void DrawSmallMapVehicles(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
{
do {
if (xc < MapMaxX() && yc < MapMaxY())
WRITE_PIXELS_OR( dst, GetSmallMapVehiclesPixels(TILE_XY(xc,yc)) & mask );
} while (xc++,yc++,dst+=pitch,--reps != 0);
}
static const byte _industry_smallmap_colors[175] = {
215,215,215,215,215,215,215,184,
184,184,184,194,194,194,194,194,
86, 86,191,191,191,191,191,191,
152,152,152,152,152,152,152,152,
152, 48, 48, 48, 48, 48, 48,174,
174,174,174,174,174,174,174, 10,
10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 15, 15, 55, 55, 55, 55,
10, 10, 10, 10, 10, 10, 10, 10,
194,194,194,194,194,194,194,194,
194,194,194,194,194,194,194,194,
194, 15, 15,184,184,184,184,184,
184,184,184,184, 55, 55, 55, 55,
55, 55, 55, 55, 55, 55, 55, 55,
55, 55, 55, 55, 86, 39, 37, 37,
208,174,174,174,174,194,194,194,
194, 48, 48,174,174,174,174, 39,
39, 55,208,208,208,208, 10, 10,
10, 10, 10, 10, 37, 37, 37, 37,
37, 37, 37, 37,184,184,184,184,
152,152,152,152,194,194,194, 15,
15, 15, 15, 15, 15, 15, 15,
};
static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
if (t == MP_INDUSTRY) {
byte color = _industry_smallmap_colors[_map5[tile]];
return color + (color << 8) + (color << 16) + (color << 24);
} else {
return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
}
}
static void DrawSmallMapIndustries(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
{
do {
if (xc < MapMaxX() && yc < MapMaxY())
WRITE_PIXELS_OR(dst, GetSmallMapIndustriesPixels(TILE_XY(xc,yc)) & mask);
} while (xc++,yc++,dst+=pitch,--reps != 0);
}
static inline uint32 GetSmallMapRoutesPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
uint32 bits;
if (t == MP_STATION) {
byte m5 = _map5[tile];
(bits = MKCOLOR(0x56565656), m5 < 8) || // 8 - railroad station (green)
(bits = MKCOLOR(0xB8B8B8B8), m5 < 0x43) || // 67 - airport (red)
(bits = MKCOLOR(0xC2C2C2C2), m5 < 0x47) || // 71 - truck loading bay (orange)
(bits = MKCOLOR(0xBFBFBFBF), m5 < 0x4B) || // 75 - bus station (yellow)
(bits = MKCOLOR(0x98989898), m5 < 0x53) || // 83 - docks (blue)
(bits = MKCOLOR(0xB8B8B8B8), m5 < 0x73) || // 115 - airport (red) (new airports)
(bits = MKCOLOR(0xFFFFFFFF), true); // all others
} else {
// ground color
bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]);
}
return bits;
}
static void DrawSmallMapRoutes(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
{
do {
if (xc < MapMaxX() && yc < MapMaxY())
WRITE_PIXELS_OR(dst, GetSmallMapRoutesPixels(TILE_XY(xc,yc)) & mask);
} while (xc++,yc++,dst+=pitch,--reps != 0);
}
static const uint32 _vegetation_clear_bits[4 + 7] = {
MKCOLOR(0x37373737),
MKCOLOR(0x37373737),
MKCOLOR(0x37373737),
MKCOLOR(0x54545454),
MKCOLOR(0x52525252),
MKCOLOR(0x0A0A0A0A),
MKCOLOR(0x25252525),
MKCOLOR(0x98989898),
MKCOLOR(0xC2C2C2C2),
MKCOLOR(0x54545454),
MKCOLOR(0x54545454),
};
static inline uint32 GetSmallMapVegetationPixels(TileIndex tile)
{
TileType t = GetEffectiveTileType(tile);
int i;
uint32 bits;
switch (t) {
case MP_CLEAR:
i = (_map5[tile] & 0x1F) - 4;
if (i >= 0) i >>= 2;
bits = _vegetation_clear_bits[i + 4];
break;
case MP_INDUSTRY:
bits = IS_BYTE_INSIDE(_map5[tile], 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5);
break;
case MP_TREES:
if ((_map2[tile] & 0x30) == 0x20)
bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2);
else
bits = MKCOLOR(0x54575754);
break;
default:
bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]);
break;
}
return bits;
}
static void DrawSmallMapVegetation(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
{
do {
if (xc < MapMaxX() && yc < MapMaxY())
WRITE_PIXELS_OR(dst, GetSmallMapVegetationPixels(TILE_XY(xc,yc)) & mask);
} while (xc++,yc++,dst+=pitch,--reps != 0);
}
static uint32 _owner_colors[256];
static inline uint32 GetSmallMapOwnerPixels(TileIndex tile)
{
TileType t = GetTileType(tile);
if (t == MP_HOUSE || _map_owner[tile] == OWNER_TOWN) {
t = 0x80;
} else if (t == MP_INDUSTRY) {
t = 0xff;
} else {
t = _map_owner[tile];
}
return _owner_colors[t];
}
static void DrawSmallMapOwners(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask)
{
do {
if (xc < MapMaxX() && yc < MapMaxY())
WRITE_PIXELS_OR(dst, GetSmallMapOwnerPixels(TILE_XY(xc,yc)) & mask);
} while (xc++,yc++,dst+=pitch,--reps != 0);
}
static const uint32 _smallmap_mask_left[3] = {
MKCOLOR(0xFF000000),
MKCOLOR(0xFFFF0000),
MKCOLOR(0xFFFFFF00),
};
static const uint32 _smallmap_mask_right[] = {
MKCOLOR(0x000000FF),
MKCOLOR(0x0000FFFF),
MKCOLOR(0x00FFFFFF),
};
/* each tile has 4 x pixels and 1 y pixel */
typedef void SmallmapDrawProc(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask);
static SmallmapDrawProc *_smallmap_draw_procs[] = {
DrawSmallMapContours,
DrawSmallMapVehicles,
DrawSmallMapIndustries,
DrawSmallMapRoutes,
DrawSmallMapVegetation,
DrawSmallMapOwners,
};
static const byte _vehicle_type_colors[6] = {
184, 191, 152, 15, 215, 184
};
static inline uint32 dup_byte32(byte b) {
return b + (b << 8) + (b << 16) + (b << 24);
}
static void DrawVertMapIndicator(int x, int y, int x2, int y2)
{
GfxFillRect(x, y, x2, y + 3, 69);
GfxFillRect(x, y2 - 3, x2, y2, 69);
}
static void DrawHorizMapIndicator(int x, int y, int x2, int y2)
{
GfxFillRect(x, y, x + 3, y2, 69);
GfxFillRect(x2 - 3, y, x2, y2, 69);
}
static void DrawSmallMap(DrawPixelInfo *dpi, Window *w, int type, bool show_towns)
{
DrawPixelInfo *old_dpi;
int dx,dy, x, y, x2, y2;
byte *ptr;
int tile_x;
int tile_y;
SmallmapDrawProc *proc;
ViewPort *vp;
old_dpi = _cur_dpi;
_cur_dpi = dpi;
/* clear it */
GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, 0);
/* setup owner table */
if (type == 5) {
Player *p;
/* clear the town colors */
memset(&_owner_colors[128], 0xB4, 128 * sizeof(*_owner_colors));
/* fill with some special colors */
_owner_colors[0x10] = MKCOLOR(0x54545454);
_owner_colors[0x11] = MKCOLOR(0xCACACACA);
_owner_colors[0xff] = MKCOLOR(0x20202020); /* industry */
/* now fill with the player colors */
FOR_ALL_PLAYERS(p) {
if (p->is_active)
_owner_colors[p->index] =
dup_byte32(GetNonSprite(0x307 + p->player_color)[0xCB]);
}
}
tile_x = WP(w,smallmap_d).scroll_x / 16;
tile_y = WP(w,smallmap_d).scroll_y / 16;
dx = dpi->left + WP(w,smallmap_d).subscroll;
tile_x -= dx / 4;
tile_y += dx / 4;
dx &= 3;
dy = dpi->top;
tile_x += dy / 2;
tile_y += dy / 2;
if (dy & 1) {
tile_x++;
dx += 2;
if (dx > 3) {
dx -= 4;
tile_x--;
tile_y++;
}
}
proc = _smallmap_draw_procs[type];
ptr = dpi->dst_ptr - dx - 4;
x = - dx - 4;
y = 0;
for(;;) {
uint32 mask;
int reps;
int t;
mask = 0xFFFFFFFF;
/* distance from left edge */
if (x < 0) {
if (x < -3) goto skip_column;
/* mask to use at the left edge */
mask = _smallmap_mask_left[x + 3];
}
/* distance from right edge */
t = dpi->width - x;
if (t < 4) {
if (t <= 0)
break; /* exit loop */
/* mask to use at the right edge */
mask &= _smallmap_mask_right[t - 1];
}
/* number of lines */
reps = (dpi->height - y + 1) / 2;
if (reps > 0) {
// assert(ptr >= dpi->dst_ptr);
proc(ptr, tile_x, tile_y, dpi->pitch*2, reps, mask);
}
skip_column:
if (y == 0) {
tile_y++;
y++;
ptr += dpi->pitch;
} else {
tile_x--;
y--;
ptr -= dpi->pitch;
}
ptr += 2;
x += 2;
}
/* draw vehicles? */
if (type == 0 || type == 1) {
Vehicle *v;
bool skip;
byte color;
FOR_ALL_VEHICLES(v) {
if (v->type != 0 && v->type != VEH_Special &&
(v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) == 0) {
// Remap into flat coordinates.
Point pt = RemapCoords(
(v->x_pos - WP(w,smallmap_d).scroll_x) / 16,
(v->y_pos - WP(w,smallmap_d).scroll_y) / 16,
0);
x = pt.x;
y = pt.y;
// Check if y is out of bounds?
y -= dpi->top;
if (!IS_INT_INSIDE(y, 0, dpi->height)) continue;
// Default is to draw both pixels.
skip = false;
// Offset X coordinate
x -= WP(w,smallmap_d).subscroll + 3 + dpi->left;
if (x < 0) {
// if x+1 is 0, that means we're on the very left edge,
// and should thus only draw a single pixel
if (++x != 0)
continue;
skip = true;
} else if (x >= dpi->width - 1) {
// Check if we're at the very right edge, and if so draw only a single pixel
if (x != dpi->width - 1)
continue;
skip = true;
}
// Calculate pointer to pixel and the color
ptr = dpi->dst_ptr + y * dpi->pitch + x;
color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF;
// And draw either one or two pixels depending on clipping
ptr[0] = color;
if (!skip)
ptr[1] = color;
}
}
}
if (show_towns) {
Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) {
// Remap the town coordinate
Point pt = RemapCoords(
(int)(TileX(t->xy) * 16 - WP(w, smallmap_d).scroll_x) / 16,
(int)(TileY(t->xy) * 16 - WP(w, smallmap_d).scroll_y) / 16,
0);
x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
y = pt.y;
// Check if the town sign is within bounds
if (x + t->sign.width_2 > dpi->left &&
x < dpi->left + dpi->width &&
y + 6 > dpi->top &&
y < dpi->top + dpi->height) {
// And draw it.
SetDParam(0, t->index);
DrawString(x, y, STR_2056, 12);
}
}
}
}
// Draw map indicators
{
Point pt;
// Find main viewport.
vp = FindWindowById(WC_MAIN_WINDOW,0)->viewport;
pt = RemapCoords(WP(w, smallmap_d).scroll_x, WP(w, smallmap_d).scroll_y, 0);
x = vp->virtual_left - pt.x;
y = vp->virtual_top - pt.y;
x2 = (x + vp->virtual_width) / 16;
y2 = (y + vp->virtual_height) / 16;
x /= 16;
y /= 16;
x -= WP(w,smallmap_d).subscroll;
x2 -= WP(w,smallmap_d).subscroll;
DrawVertMapIndicator(x, y, x, y2);
DrawVertMapIndicator(x2, y, x2, y2);
DrawHorizMapIndicator(x, y, x2, y);
DrawHorizMapIndicator(x, y2, x2, y2);
}
_cur_dpi = old_dpi;
}
static void SmallMapWindowProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
const uint16 *tbl;
int x,y,y_org;
DrawPixelInfo new_dpi;
/* draw the window */
SetDParam(0, STR_00E5_CONTOURS + _smallmap_type);
DrawWindowWidgets(w);
/* draw the legend */
tbl = _legend_table[(_smallmap_type != 2) ? _smallmap_type : (_opt.landscape + IND_OFFS)];
x = 4;
y_org = w->height - 43 - 11;
y = y_org;
while (true) {
GfxFillRect(x, y+1, x+8, y + 5, 0);
GfxFillRect(x+1, y+2, x+7, y + 4, (byte)tbl[0]);
DrawString(x+11, y, tbl[1], 0);
tbl += 2;
y += 6;
if (tbl[0] == 0xFFFF) {
break;
} else if (tbl[0] & 0x100) {
x += 123;
y = y_org;
}
}
if (!FillDrawPixelInfo(&new_dpi, NULL, 3, 17, w->width - 28 + 22, w->height - 64 - 11))
return;
DrawSmallMap(&new_dpi, w, _smallmap_type, _smallmap_show_towns);
} break;
case WE_CLICK:
switch(e->click.widget) {
case 4: {/* main wnd */
Window *w2;
Point pt;
_left_button_clicked = false;
w2 = FindWindowById(WC_MAIN_WINDOW, 0);
pt = RemapCoords(WP(w,smallmap_d).scroll_x, WP(w,smallmap_d).scroll_y, 0);
WP(w2,vp_d).scrollpos_x = pt.x + ((_cursor.pos.x - w->left + 2) << 4) - (w2->viewport->virtual_width >> 1);
WP(w2,vp_d).scrollpos_y = pt.y + ((_cursor.pos.y - w->top - 16) << 4) - (w2->viewport->virtual_height >> 1);
} break;
case 5: /* show land contours */
case 6: /* show vehicles */
case 7: /* show industries */
case 8: /* show transport routes */
case 9: /* show vegetation */
case 10: /* show land owners */
w->click_state &= ~(1<<5|1<<6|1<<7|1<<8|1<<9|1<<10);
w->click_state |= 1 << e->click.widget;
_smallmap_type = e->click.widget - 5;
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
break;
case 12: /* toggle town names */
w->click_state ^= (1 << 12);
_smallmap_show_towns = (w->click_state >> 12) & 1;
SetWindowDirty(w);
SndPlayFx(SND_15_BEEP);
break;
}
break;
case WE_RCLICK:
if (e->click.widget == 4) {
if (_scrolling_viewport)
return;
_scrolling_viewport = true;
_cursor.delta.x = 0;
_cursor.delta.y = 0;
}
break;
case WE_MOUSELOOP:
/* update the window every now and then */
if ((++w->vscroll.pos & 0x1F) == 0)
SetWindowDirty(w);
break;
}
}
static const WindowDesc _smallmap_desc = {
-1,-1, 446, 314,
WC_SMALLMAP,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_smallmap_widgets,
SmallMapWindowProc
};
void ShowSmallMap(void)
{
Window *w;
ViewPort *vp;
int x,y;
w = AllocateWindowDescFront(&_smallmap_desc, 0);
if (w) {
w->click_state = ((1<<5) << _smallmap_type) | (_smallmap_show_towns << 12);
w->resize.width = 350;
w->resize.height = 250;
vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
x = (((vp->virtual_width - (220*32)) / 2) + vp->virtual_left) / 4;
y = ((((vp->virtual_height- (120*32)) / 2) + vp->virtual_top ) / 2) - 32;
WP(w,smallmap_d).scroll_x = (y-x) & ~0xF;
WP(w,smallmap_d).scroll_y = (x+y) & ~0xF;
WP(w,smallmap_d).subscroll = 0;
}
}
/* Extra ViewPort Window Stuff */
static const Widget _extra_view_port_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 287, 0, 13, STR_EXTRA_VIEW_PORT_TITLE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 288, 299, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 299, 14, 233, 0x0, STR_NULL},
{ WWT_6, RESIZE_RB, 14, 2, 297, 16, 231, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 0, 21, 234, 255, 0x2DF, STR_017F_ZOOM_THE_VIEW_IN},
{ WWT_PANEL, RESIZE_TB, 14, 22, 43, 234, 255, 0x2E0, STR_0180_ZOOM_THE_VIEW_OUT},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 44, 171, 234, 255, STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW,STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 172, 298, 234, 255, STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN,STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT},
{ WWT_PANEL, RESIZE_RTB, 14, 299, 299, 234, 255, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_RTB, 14, 0, 287, 256, 267, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 288, 299, 256, 267, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
{
ViewPort *vp = w->viewport;
switch(e->event) {
case WE_PAINT: {
// set the number in the title bar
SetDParam(0, (w->window_number+1));
DrawWindowWidgets(w);
DrawWindowViewport(w);
} break;
case WE_CLICK: {
switch(e->click.widget) {
case 5: { /* zoom in */
DoZoomInOutWindow(ZOOM_IN, w);
} break;
case 6: { /* zoom out */
DoZoomInOutWindow(ZOOM_OUT, w);
} break;
case 7: { /* location button (move main view to same spot as this view) */
Window * w2 = FindWindowById(WC_MAIN_WINDOW, 0);
int x = WP(w,vp_d).scrollpos_x; // Where is the main looking at
int y = WP(w,vp_d).scrollpos_y;
// set this view to same location. Based on the center, adjusting for zoom
WP(w2,vp_d).scrollpos_x = x - (w2->viewport->virtual_width - (w->viewport->virtual_width << vp->zoom)) / 2;
WP(w2,vp_d).scrollpos_y = y - (w2->viewport->virtual_height - (w->viewport->virtual_height << vp->zoom)) / 2;
} break;
case 8: { /* inverse location button (move this view to same spot as main view) */
Window * w2 = FindWindowById(WC_MAIN_WINDOW, 0);
int x = WP(w2,vp_d).scrollpos_x;
int y = WP(w2,vp_d).scrollpos_y;
WP(w,vp_d).scrollpos_x = x + (w2->viewport->virtual_width - (w->viewport->virtual_width << vp->zoom)) / 2;
WP(w,vp_d).scrollpos_y = y + (w2->viewport->virtual_height - (w->viewport->virtual_height << vp->zoom)) / 2;
} break;
}
} break;
case WE_RESIZE: {
w->viewport->width += e->sizing.diff.x;
w->viewport->height += e->sizing.diff.y;
w->viewport->virtual_width += e->sizing.diff.x;
w->viewport->virtual_height += e->sizing.diff.y;
} break;
}
}
static const WindowDesc _extra_view_port_desc = {
-1,-1, 300, 268,
WC_EXTRA_VIEW_PORT,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_extra_view_port_widgets,
ExtraViewPortWndProc
};
void ShowExtraViewPortWindow(void)
{
Window *w, *v;
int i = 0;
// find next free window number for extra viewport
while (FindWindowById(WC_EXTRA_VIEW_PORT, i) ) {
i++;
}
w = AllocateWindowDescFront(&_extra_view_port_desc, i);
if (w) {
int x, y;
// disable zoom in button
w->disabled_state = (1 << 4);
// the main window with the main view
v = FindWindowById(WC_MAIN_WINDOW, 0);
// New viewport start ats (zero,zero)
AssignWindowViewport(w, 3, 17, 294, 214, 0 , 0);
// center on same place as main window (zoom is maximum, no adjustment needed)
x = WP(v,vp_d).scrollpos_x;
y = WP(v,vp_d).scrollpos_y;
WP(w,vp_d).scrollpos_x = x + (v->viewport->virtual_width - (294)) / 2;
WP(w,vp_d).scrollpos_y = y + (v->viewport->virtual_height - (214)) / 2;
}
}