src/misc.cpp
author rubidium
Sat, 19 May 2007 09:40:18 +0000
changeset 6643 f81bee57bc09
parent 6491 00dc414c909d
child 6879 6f2927f456d7
permissions -rw-r--r--
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
/* $Id$ */

/** @file misc.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "functions.h"
#include "landscape.h"
#include "news.h"
#include "player.h"
#include "string.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "map.h"
#include "vehicle.h"
#include "saveload.h"
#include "engine.h"
#include "vehicle_gui.h"
#include "variables.h"
#include "ai/ai.h"
#include "newgrf_house.h"
#include "date.h"
#include "cargotype.h"
#include "group.h"

char _name_array[512][32];

#ifndef MERSENNE_TWISTER

#ifdef RANDOM_DEBUG
#include "network/network_data.h"
uint32 DoRandom(int line, const char *file)
#else // RANDOM_DEBUG
uint32 Random()
#endif // RANDOM_DEBUG
{

uint32 s;
uint32 t;

#ifdef RANDOM_DEBUG
	if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
		printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line);
#endif

	s = _random_seeds[0][0];
	t = _random_seeds[0][1];
	_random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
	return _random_seeds[0][1] = ROR(s, 3) - 1;
}
#endif // MERSENNE_TWISTER

#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
uint DoRandomRange(uint max, int line, const char *file)
{
	return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
#else
uint RandomRange(uint max)
{
	return GB(Random(), 0, 16) * max >> 16;
}
#endif


uint32 InteractiveRandom()
{
	uint32 t = _random_seeds[1][1];
	uint32 s = _random_seeds[1][0];
	_random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
	return _random_seeds[1][1] = ROR(s, 3) - 1;
}

uint InteractiveRandomRange(uint max)
{
	return GB(InteractiveRandom(), 0, 16) * max >> 16;
}

void InitializeVehicles();
void InitializeWaypoints();
void InitializeDepots();
void InitializeEngines();
void InitializeOrders();
void InitializeClearLand();
void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeIndustries();
void InitializeMainGui();
void InitializeTowns();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
static void InitializeNameMgr();
void InitializePlayers();
static void InitializeCheats();
void InitializeNPF();

void InitializeGame(int mode, uint size_x, uint size_y)
{
	AllocateMap(size_x, size_y);

	AddTypeToEngines(); // make sure all engines have a type

	SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, WC_MAIN_WINDOW, 0);

	_pause_game = 0;
	_fast_forward = 0;
	_tick_counter = 0;
	_date_fract = 0;
	_cur_tileloop_tile = 0;

	if ((mode & IG_DATE_RESET) == IG_DATE_RESET) {
		SetDate(ConvertYMDToDate(_patches.starting_year, 0, 1));
	}

	InitializeEngines();
	InitializeVehicles();
	InitializeWaypoints();
	InitializeDepots();
	InitializeOrders();
	InitializeGroup();

	InitNewsItemStructs();
	InitializeLandscape();
	InitializeClearLand();
	InitializeRailGui();
	InitializeRoadGui();
	InitializeAirportGui();
	InitializeDockGui();
	InitializeTowns();
	InitializeTrees();
	InitializeSigns();
	InitializeStations();
	InitializeIndustries();
	InitializeBuildingCounts();
	InitializeMainGui();

	InitializeNameMgr();
	InitializeVehiclesGuiList();
	InitializeTrains();
	InitializeNPF();

	AI_Initialize();
	InitializePlayers();
	InitializeCheats();

	InitTextEffects();
	InitTextMessage();
	InitializeAnimatedTiles();

	InitializeLandscapeVariables(false);

	ResetObjectToPlace();
}

bool IsCustomName(StringID id)
{
	return GB(id, 11, 5) == 15;
}

void DeleteName(StringID id)
{
	if (IsCustomName(id)) {
		memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF]));
	}
}

char *GetName(char *buff, StringID id, const char* last)
{
	return strecpy(buff, _name_array[id & ~0x600], last);
}


static void InitializeCheats()
{
	memset(&_cheats, 0, sizeof(Cheats));
}


static void InitializeNameMgr()
{
	memset(_name_array, 0, sizeof(_name_array));
}

StringID RealAllocateName(const char *name, byte skip, bool check_double)
{
	char (*free_item)[lengthof(*_name_array)] = NULL;
	char (*i)[lengthof(*_name_array)];

	for (i = _name_array; i != endof(_name_array); ++i) {
		if ((*i)[0] == '\0') {
			if (free_item == NULL) free_item = i;
		} else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) {
			_error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY;
			return 0;
		}
	}

	if (free_item != NULL) {
		ttd_strlcpy(*free_item, name, lengthof(*free_item));
		return (free_item - _name_array) | 0x7800 | (skip << 8);
	} else {
		_error_message = STR_0131_TOO_MANY_NAMES_DEFINED;
		return 0;
	}
}

void ConvertNameArray()
{
	uint i;

	for (i = 0; i < lengthof(_name_array); i++) {
		const char *strfrom = _name_array[i];
		char tmp[sizeof(*_name_array)];
		char *strto = tmp;

		for (; *strfrom != '\0'; strfrom++) {
			WChar c = (byte)*strfrom;
			switch (c) {
				case 0xA4: c = 0x20AC; break; // Euro
				case 0xA6: c = 0x0160; break; // S with caron
				case 0xA8: c = 0x0161; break; // s with caron
				case 0xB4: c = 0x017D; break; // Z with caron
				case 0xB8: c = 0x017E; break; // z with caron
				case 0xBC: c = 0x0152; break; // OE ligature
				case 0xBD: c = 0x0153; break; // oe ligature
				case 0xBE: c = 0x0178; break; // Y with diaresis
				default: break;
			}
			if (strto + Utf8CharLen(c) > lastof(tmp)) break;
			strto += Utf8Encode(strto, c);
		}

		/* Terminate the new string and copy it back to the name array */
		*strto = '\0';
		memcpy(_name_array[i], tmp, sizeof(*_name_array));
	}
}

/* Calculate constants that depend on the landscape type. */
void InitializeLandscapeVariables(bool only_constants)
{
	if (only_constants) return;

	for (CargoID i = 0; i < NUM_CARGO; i++) {
		_cargo_payment_rates[i] = GetCargo(i)->initial_payment;
		_cargo_payment_rates_frac[i] = 0;
	}
}



int FindFirstBit(uint32 value)
{
	/* The macro FIND_FIRST_BIT is better to use when your value is
	  not more than 128. */
	byte i = 0;

	if (value == 0) return 0;

	if ((value & 0x0000ffff) == 0) { value >>= 16; i += 16; }
	if ((value & 0x000000ff) == 0) { value >>= 8;  i += 8;  }
	if ((value & 0x0000000f) == 0) { value >>= 4;  i += 4;  }
	if ((value & 0x00000003) == 0) { value >>= 2;  i += 2;  }
	if ((value & 0x00000001) == 0) { i += 1; }

	return i;
}


static void Save_NAME()
{
	int i;

	for (i = 0; i != lengthof(_name_array); ++i) {
		if (_name_array[i][0] != '\0') {
			SlSetArrayIndex(i);
			SlArray(_name_array[i], (uint)strlen(_name_array[i]), SLE_UINT8);
		}
	}
}

static void Load_NAME()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		SlArray(_name_array[index], SlGetFieldLength(), SLE_UINT8);
	}
}

static const SaveLoadGlobVarList _date_desc[] = {
	SLEG_CONDVAR(_date,                   SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
	SLEG_CONDVAR(_date,                   SLE_INT32,                  31, SL_MAX_VERSION),
	    SLEG_VAR(_date_fract,             SLE_UINT16),
	    SLEG_VAR(_tick_counter,           SLE_UINT16),
	    SLEG_VAR(_vehicle_id_ctr_day,     SLE_UINT16),
	    SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8),
	SLE_CONDNULL(1, 0, 45),
	SLEG_CONDVAR(_cur_tileloop_tile,      SLE_FILE_U16 | SLE_VAR_U32,  0, 5),
	SLEG_CONDVAR(_cur_tileloop_tile,      SLE_UINT32,                  6, SL_MAX_VERSION),
	    SLEG_VAR(_disaster_delay,         SLE_UINT16),
	    SLEG_VAR(_station_tick_ctr,       SLE_UINT16),
	    SLEG_VAR(_random_seeds[0][0],     SLE_UINT32),
	    SLEG_VAR(_random_seeds[0][1],     SLE_UINT32),
	SLEG_CONDVAR(_cur_town_ctr,           SLE_FILE_U8  | SLE_VAR_U32,  0, 9),
	SLEG_CONDVAR(_cur_town_ctr,           SLE_UINT32,                 10, SL_MAX_VERSION),
	    SLEG_VAR(_cur_player_tick_index,  SLE_FILE_U8  | SLE_VAR_U32),
	    SLEG_VAR(_next_competitor_start,  SLE_FILE_U16 | SLE_VAR_U32),
	    SLEG_VAR(_trees_tick_ctr,         SLE_UINT8),
	SLEG_CONDVAR(_pause_game,             SLE_UINT8,                   4, SL_MAX_VERSION),
	SLEG_CONDVAR(_cur_town_iter,          SLE_UINT32,                 11, SL_MAX_VERSION),
	    SLEG_END()
};

/* Save load date related variables as well as persistent tick counters
 * XXX: currently some unrelated stuff is just put here */
static void SaveLoad_DATE()
{
	SlGlobList(_date_desc);
}


static const SaveLoadGlobVarList _view_desc[] = {
	SLEG_CONDVAR(_saved_scrollpos_x,    SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
	SLEG_CONDVAR(_saved_scrollpos_x,    SLE_INT32,                  6, SL_MAX_VERSION),
	SLEG_CONDVAR(_saved_scrollpos_y,    SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
	SLEG_CONDVAR(_saved_scrollpos_y,    SLE_INT32,                  6, SL_MAX_VERSION),
	    SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8),
	    SLEG_END()
};

static void SaveLoad_VIEW()
{
	SlGlobList(_view_desc);
}

static uint32 _map_dim_x;
static uint32 _map_dim_y;

static const SaveLoadGlobVarList _map_dimensions[] = {
	SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION),
	SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION),
	    SLEG_END()
};

static void Save_MAPS()
{
	_map_dim_x = MapSizeX();
	_map_dim_y = MapSizeY();
	SlGlobList(_map_dimensions);
}

static void Load_MAPS()
{
	SlGlobList(_map_dimensions);
	AllocateMap(_map_dim_x, _map_dim_y);
}

static void Load_MAPT()
{
	uint size = MapSize();
	uint i;

	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		SlArray(buf, lengthof(buf), SLE_UINT8);
		for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j];
	}
}

static void Save_MAPT()
{
	uint size = MapSize();
	uint i;

	SlSetLength(size);
	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height;
		SlArray(buf, lengthof(buf), SLE_UINT8);
	}
}

static void Load_MAP1()
{
	uint size = MapSize();
	uint i;

	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		SlArray(buf, lengthof(buf), SLE_UINT8);
		for (j = 0; j != lengthof(buf); j++) _m[i++].m1 = buf[j];
	}
}

static void Save_MAP1()
{
	uint size = MapSize();
	uint i;

	SlSetLength(size);
	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m1;
		SlArray(buf, lengthof(buf), SLE_UINT8);
	}
}

static void Load_MAP2()
{
	uint size = MapSize();
	uint i;

	for (i = 0; i != size;) {
		uint16 buf[4096];
		uint j;

		SlArray(buf, lengthof(buf),
			/* In those versions the m2 was 8 bits */
			CheckSavegameVersion(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
		);
		for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j];
	}
}

static void Save_MAP2()
{
	uint size = MapSize();
	uint i;

	SlSetLength(size * sizeof(_m[0].m2));
	for (i = 0; i != size;) {
		uint16 buf[4096];
		uint j;

		for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2;
		SlArray(buf, lengthof(buf), SLE_UINT16);
	}
}

static void Load_MAP3()
{
	uint size = MapSize();
	uint i;

	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		SlArray(buf, lengthof(buf), SLE_UINT8);
		for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j];
	}
}

static void Save_MAP3()
{
	uint size = MapSize();
	uint i;

	SlSetLength(size);
	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3;
		SlArray(buf, lengthof(buf), SLE_UINT8);
	}
}

static void Load_MAP4()
{
	uint size = MapSize();
	uint i;

	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		SlArray(buf, lengthof(buf), SLE_UINT8);
		for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j];
	}
}

static void Save_MAP4()
{
	uint size = MapSize();
	uint i;

	SlSetLength(size);
	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4;
		SlArray(buf, lengthof(buf), SLE_UINT8);
	}
}

static void Load_MAP5()
{
	uint size = MapSize();
	uint i;

	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		SlArray(buf, lengthof(buf), SLE_UINT8);
		for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j];
	}
}

static void Save_MAP5()
{
	uint size = MapSize();
	uint i;

	SlSetLength(size);
	for (i = 0; i != size;) {
		byte buf[4096];
		uint j;

		for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5;
		SlArray(buf, lengthof(buf), SLE_UINT8);
	}
}

static void Load_MAP6()
{
	/* Still available for loading old games */
	uint size = MapSize();
	uint i;

	if (CheckSavegameVersion(42)) {
		for (i = 0; i != size;) {
			uint8 buf[1024];
			uint j;

			SlArray(buf, lengthof(buf), SLE_UINT8);
			for (j = 0; j != lengthof(buf); j++) {
				_m[i++].m6 = GB(buf[j], 0, 2);
				_m[i++].m6 = GB(buf[j], 2, 2);
				_m[i++].m6 = GB(buf[j], 4, 2);
				_m[i++].m6 = GB(buf[j], 6, 2);
			}
		}
	} else {
		for (i = 0; i != size;) {
			byte buf[4096];
			uint j;

			SlArray(buf, lengthof(buf), SLE_UINT8);
			for (j = 0; j != lengthof(buf); j++) _m[i++].m6 = buf[j];
		}
	}
}

static void Save_MAP6()
{
	uint size = MapSize();
	uint i;

	SlSetLength(size);
	for (i = 0; i != size;) {
		uint8 buf[4096];
		uint j;

		for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m6;
		SlArray(buf, lengthof(buf), SLE_UINT8);
	}
}

static void Load_MAP7()
{
	uint size = MapSize();
	uint i;

	for (i = 0; i != size;) {
		uint8 buf[4096];
		uint j;

		SlArray(buf, lengthof(buf), SLE_UINT8);
		for (j = 0; j != lengthof(buf); j++) _me[i++].m7 = buf[j];
	}
}

static void Save_MAP7()
{
	uint size = MapSize();
	uint i;

	SlSetLength(size);
	for (i = 0; i != size;) {
		uint8 buf[4096];
		uint j;

		for (j = 0; j != lengthof(buf); j++) buf[j] = _me[i++].m7;
		SlArray(buf, lengthof(buf), SLE_UINT8);
	}
}

static void Save_CHTS()
{
	byte count = sizeof(_cheats)/sizeof(Cheat);
	Cheat* cht = (Cheat*) &_cheats;
	Cheat* cht_last = &cht[count];

	SlSetLength(count * 2);
	for (; cht != cht_last; cht++) {
		SlWriteByte(cht->been_used);
		SlWriteByte(cht->value);
	}
}

static void Load_CHTS()
{
	Cheat* cht = (Cheat*)&_cheats;
	uint count = SlGetFieldLength() / 2;
	uint i;

	for (i = 0; i < count; i++) {
		cht[i].been_used = (SlReadByte() != 0);
		cht[i].value     = (SlReadByte() != 0);
	}
}


extern const ChunkHandler _misc_chunk_handlers[] = {
	{ 'MAPS', Save_MAPS,     Load_MAPS,     CH_RIFF },
	{ 'MAPT', Save_MAPT,     Load_MAPT,     CH_RIFF },
	{ 'MAPO', Save_MAP1,     Load_MAP1,     CH_RIFF },
	{ 'MAP2', Save_MAP2,     Load_MAP2,     CH_RIFF },
	{ 'M3LO', Save_MAP3,     Load_MAP3,     CH_RIFF },
	{ 'M3HI', Save_MAP4,     Load_MAP4,     CH_RIFF },
	{ 'MAP5', Save_MAP5,     Load_MAP5,     CH_RIFF },
	{ 'MAPE', Save_MAP6,     Load_MAP6,     CH_RIFF },
	{ 'MAP7', Save_MAP7,     Load_MAP7,     CH_RIFF },

	{ 'NAME', Save_NAME,     Load_NAME,     CH_ARRAY},
	{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
	{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF},
	{ 'CHTS', Save_CHTS,     Load_CHTS,     CH_RIFF | CH_LAST}
};