(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
/* $Id$ */
/** @file water.h Functions related to water (management) */
#ifndef WATER_H
#define WATER_H
void TileLoop_Water(TileIndex tile);
bool FloodHalftile(TileIndex t);
void ConvertGroundTilesIntoWaterTiles();
void DrawShipDepotSprite(int x, int y, int image);
void DrawCanalWater(TileIndex tile);
void DrawShoreTile(Slope tileh);
void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o);
void MakeWaterOrCanalDependingOnSurroundings(TileIndex t, Owner o);
#endif /* WATER_H */