hal.h
author peter1138
Thu, 12 Oct 2006 15:03:19 +0000
changeset 4831 ffc748f7e3e6
parent 4223 d4c9ef555f43
child 5167 12c46fb7eccf
permissions -rw-r--r--
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */

#ifndef HAL_H
#define HAL_H

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
} HalCommonDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
	void (*make_dirty)(int left, int top, int width, int height);
	void (*main_loop)(void);
	bool (*change_resolution)(int w, int h);
	void (*toggle_fullscreen)(bool fullscreen);
} HalVideoDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);
} HalSoundDriver;

typedef struct {
	const char *(*start)(const char * const *parm);
	void (*stop)(void);

	void (*play_song)(const char *filename);
	void (*stop_song)(void);
	bool (*is_song_playing)(void);
	void (*set_volume)(byte vol);
} HalMusicDriver;

VARDEF HalMusicDriver *_music_driver;
VARDEF HalSoundDriver *_sound_driver;
VARDEF HalVideoDriver *_video_driver;

enum DriverType {
	VIDEO_DRIVER = 0,
	SOUND_DRIVER = 1,
	MUSIC_DRIVER = 2,
};

void GameLoop(void);

void CreateConsole(void);

#if defined(WIN32) || defined(WIN64) || defined(__WATCOMC__)
# define FS2OTTD(name) name
# define OTTD2FS(name) name
#else
const char *FS2OTTD(const char *name);
const char *OTTD2FS(const char *name);
#endif

#endif /* HAL_H */