(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */
#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H
#ifdef ENABLE_NETWORK
#include "network_data.h"
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
void ShowJoinStatusWindowAfterJoin(void);
void ShowNetworkGameWindow(void);
void ShowClientList(void);
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
static inline void ShowClientList(void) {}
static inline void ShowJoinStatusWindowAfterJoin(void) {}
static inline void ShowNetworkGameWindow(void) {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_GUI_H */