(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */
#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H
#ifdef ENABLE_NETWORK
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
bool NetworkServer_ReadPackets(NetworkClientState *cs);
void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop(void);
void NetworkServerYearlyLoop(void);
static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
{
struct in_addr addr;
addr.s_addr = ci->client_ip;
return inet_ntoa(addr);
}
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkServerMonthlyLoop(void) {}
static inline void NetworkServerYearlyLoop(void) {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_SERVER_H */