road_map.c
author peter1138
Thu, 12 Oct 2006 15:03:19 +0000
changeset 4831 ffc748f7e3e6
parent 4777 bab9aa91c186
child 5385 3868f2e6db9b
permissions -rw-r--r--
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "functions.h"
#include "road_map.h"
#include "station.h"
#include "tunnel_map.h"
#include "station_map.h"
#include "depot.h"


RoadBits GetAnyRoadBits(TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_STREET:
			switch (GetRoadTileType(tile)) {
				default:
				case ROAD_TILE_NORMAL:   return GetRoadBits(tile);
				case ROAD_TILE_CROSSING: return GetCrossingRoadBits(tile);
				case ROAD_TILE_DEPOT:    return DiagDirToRoadBits(GetRoadDepotDirection(tile));
			}

		case MP_STATION:
			if (!IsRoadStopTile(tile)) return 0;
			return DiagDirToRoadBits(GetRoadStopDir(tile));

		case MP_TUNNELBRIDGE:
			if (IsBridge(tile)) {
				if (IsBridgeMiddle(tile)) {
					if (!IsTransportUnderBridge(tile) ||
							GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD) {
						return 0;
					}
					return GetRoadBitsUnderBridge(tile);
				} else {
					// ending
					if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
					return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
				}
			} else {
				// tunnel
				if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0;
				return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile)));
			}

		default: return 0;
	}
}


TrackBits GetAnyRoadTrackBits(TileIndex tile)
{
	uint32 r;

	// Don't allow local authorities to build roads through road depots or road stops.
	if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || IsTileType(tile, MP_STATION)) {
		return 0;
	}

	r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
	return (byte)(r | (r >> 8));
}