(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "functions.h"
#include "road_map.h"
#include "station.h"
#include "tunnel_map.h"
#include "station_map.h"
#include "depot.h"
RoadBits GetAnyRoadBits(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_STREET:
switch (GetRoadTileType(tile)) {
default:
case ROAD_TILE_NORMAL: return GetRoadBits(tile);
case ROAD_TILE_CROSSING: return GetCrossingRoadBits(tile);
case ROAD_TILE_DEPOT: return DiagDirToRoadBits(GetRoadDepotDirection(tile));
}
case MP_STATION:
if (!IsRoadStopTile(tile)) return 0;
return DiagDirToRoadBits(GetRoadStopDir(tile));
case MP_TUNNELBRIDGE:
if (IsBridge(tile)) {
if (IsBridgeMiddle(tile)) {
if (!IsTransportUnderBridge(tile) ||
GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD) {
return 0;
}
return GetRoadBitsUnderBridge(tile);
} else {
// ending
if (GetBridgeTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetBridgeRampDirection(tile)));
}
} else {
// tunnel
if (GetTunnelTransportType(tile) != TRANSPORT_ROAD) return 0;
return DiagDirToRoadBits(ReverseDiagDir(GetTunnelDirection(tile)));
}
default: return 0;
}
}
TrackBits GetAnyRoadTrackBits(TileIndex tile)
{
uint32 r;
// Don't allow local authorities to build roads through road depots or road stops.
if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || IsTileType(tile, MP_STATION)) {
return 0;
}
r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
return (byte)(r | (r >> 8));
}