ship.h
author peter1138
Thu, 12 Oct 2006 15:03:19 +0000
changeset 4831 ffc748f7e3e6
parent 4725 40cccaaa042c
permissions -rw-r--r--
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */

#ifndef SHIP_H
#define SHIP_H

#include "vehicle.h"

void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);

static inline bool IsShipInDepot(const Vehicle* v)
{
	assert(v->type == VEH_Ship);
	return v->u.ship.state == 0x80;
}

static inline bool IsShipInDepotStopped(const Vehicle* v)
{
	return IsShipInDepot(v) && v->vehstatus & VS_STOPPED;
}

#endif /* SHIP_H */