slope.h
author peter1138
Thu, 12 Oct 2006 15:03:19 +0000
changeset 4831 ffc748f7e3e6
parent 4666 172a0cdf28a6
permissions -rw-r--r--
(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */

#ifndef SLOPE_H
#define SLOPE_H

typedef enum Slope {
	SLOPE_FLAT     = 0x00,
	SLOPE_W        = 0x01,
	SLOPE_S        = 0x02,
	SLOPE_E        = 0x04,
	SLOPE_N        = 0x08,
	SLOPE_STEEP    = 0x10,
	SLOPE_NW       = SLOPE_N | SLOPE_W,
	SLOPE_SW       = SLOPE_S | SLOPE_W,
	SLOPE_SE       = SLOPE_S | SLOPE_E,
	SLOPE_NE       = SLOPE_N | SLOPE_E,
	SLOPE_EW       = SLOPE_E | SLOPE_W,
	SLOPE_NS       = SLOPE_N | SLOPE_S,
	SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W,
	SLOPE_NWS      = SLOPE_N | SLOPE_W | SLOPE_S,
	SLOPE_WSE      = SLOPE_W | SLOPE_S | SLOPE_E,
	SLOPE_SEN      = SLOPE_S | SLOPE_E | SLOPE_N,
	SLOPE_ENW      = SLOPE_E | SLOPE_N | SLOPE_W,
	SLOPE_STEEP_W  = SLOPE_STEEP | SLOPE_NWS,
	SLOPE_STEEP_S  = SLOPE_STEEP | SLOPE_WSE,
	SLOPE_STEEP_E  = SLOPE_STEEP | SLOPE_SEN,
	SLOPE_STEEP_N  = SLOPE_STEEP | SLOPE_ENW
} Slope;

static inline bool IsSteepSlope(Slope s)
{
	return (s & SLOPE_STEEP) != 0;
}

static inline Slope ComplementSlope(Slope s)
{
	assert(!IsSteepSlope(s));
	return (Slope)(0xF ^ s);
}

#endif /* SLOPE_H */