(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */
#ifndef UNMOVABLE_H
#define UNMOVABLE_H
void UpdateCompanyHQ(Player *p, uint score);
#endif /* UNMOVABLE_H */