(svn r6755) - Fix: Pass the newly created vehicle when checking for articulated engines. As this could result in more parts being added than previously counted, we check to see if we need to allocate more vehicles as we add parts.
/* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
#include "follow_track.hpp"
void FollowTrackInit(FollowTrack_t *This, const Vehicle* v)
{
CFollowTrackWater& F = *(CFollowTrackWater*) This;
F.Init(v, NULL);
}
bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWater& F = *(CFollowTrackWater*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRoad(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRoad& F = *(CFollowTrackRoad*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRail(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRail& F = *(CFollowTrackRail*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWaterNo90& F = *(CFollowTrackWaterNo90*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRoadNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRoadNo90& F = *(CFollowTrackRoadNo90*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRailNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRailNo90& F = *(CFollowTrackRailNo90*) This;
return F.Follow(old_tile, old_td);
}