src/water.h
Sat, 26 Jul 2008 16:14:10 +0000 frosch (svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
Wed, 06 Feb 2008 16:12:23 +0000 frosch (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
Sat, 02 Feb 2008 09:28:43 +0000 peter1138 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
Tue, 22 Jan 2008 17:48:08 +0000 frosch (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Thu, 17 Jan 2008 17:13:47 +0000 frosch (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
Wed, 19 Dec 2007 02:41:25 +0000 glx (svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
Sat, 24 Nov 2007 08:45:04 +0000 rubidium (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.