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town_map.h
Thu, 08 Jun 2006 18:31:54 +0000
tron
(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
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Mon, 03 Apr 2006 14:56:07 +0000
belugas
(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
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Mon, 03 Apr 2006 11:46:28 +0000
celestar
(svn r4254) -Codechange: Add and make use of map accessors for town lifts.
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Fri, 31 Mar 2006 08:18:14 +0000
celestar
(svn r4190) -Codechange: Add and make use of an accessor function to create houses
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Thu, 30 Mar 2006 15:06:49 +0000
celestar
(svn r4179) -Codechange: Add and make use of an accessor that obtains the building type
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Thu, 30 Mar 2006 09:29:01 +0000
tron
(svn r4166) Sprinkle several map accessors with assert()s
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Fri, 24 Mar 2006 12:00:24 +0000
tron
(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile
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