src/depot.h
Mon, 19 Nov 2007 18:38:10 +0000 skidd13 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
Fri, 31 Aug 2007 20:52:38 +0000 rubidium (svn r11027) -Fix: do not unconditionally assume that a tile has a depot.
Thu, 30 Aug 2007 20:40:33 +0000 rubidium (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Thu, 02 Aug 2007 22:33:53 +0000 rubidium (svn r10758) -Codechange: make the depot struct use the pool item class as super class.
Sun, 29 Jul 2007 23:42:59 +0000 rubidium (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
Fri, 18 May 2007 17:31:41 +0000 rubidium (svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.
Wed, 07 Mar 2007 11:47:46 +0000 rubidium (svn r9050) -Codechange: Foo(void) -> Foo()
Thu, 01 Mar 2007 13:35:40 +0000 rubidium (svn r8954) -Codechange: remove direct map accesses from non-map-accessor headers.
Sat, 24 Feb 2007 09:42:39 +0000 tron (svn r8876) -Fix
Fri, 23 Feb 2007 18:55:07 +0000 belugas (svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and a few comments style.
Tue, 02 Jan 2007 19:19:48 +0000 rubidium (svn r7759) -Merge: makefile rewrite. This merge features: