Darkvater [Tue, 24 Jan 2006 18:08:04 +0000] rev 2877
(svn r3425) - Fix: Followup to r3421. Correctly reset the TileHighLightData structure to prevent crashes in all the other cases where it is not guarded against sufficiently
peter1138 [Tue, 24 Jan 2006 09:33:51 +0000] rev 2876
(svn r3424) - NewGRF fix: Only power should decide whether a rail vehicle is an engine or a wagon. (fixes SHIKI 810 in jpsetw.grf)
peter1138 [Tue, 24 Jan 2006 07:41:28 +0000] rev 2875
(svn r3423) - NewGRF: Update the base_intro age at which an engine will have a randomized intro date, as per (the now updated) spec.
peter1138 [Mon, 23 Jan 2006 21:05:05 +0000] rev 2874
(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.
peter1138 [Mon, 23 Jan 2006 19:12:35 +0000] rev 2873
(svn r3421) - Revert r3412 as it didn't work.
- Fix station builder issue by checking the tile is in bounds.
peter1138 [Mon, 23 Jan 2006 17:43:46 +0000] rev 2872
(svn r3420) - Fix typo made back in r2997...
Darkvater [Sun, 22 Jan 2006 17:17:11 +0000] rev 2871
(svn r3419) - Fix: [FS#40] (Possible) game crash on removing track/road under bridge. This was caused by a wrong tile-occupancy testing where it was assumed that a vehicle's height is only a multitude of 8 (a single height-difference). This is incorrect as a vehicle on a slope will assume all height levels between the lower-and upper-bounds. The crash is still possible as seen in the Flyspray bugreport but this has a different cause.