richk [Mon, 26 Jun 2006 23:38:32 +0000] rev 4073
(svn r5385) - Fix: Corrected new helipad layering so helicopters go over the H, not through it! ;) Thanks to mart3p for spotting this.
richk [Mon, 26 Jun 2006 20:58:49 +0000] rev 4072
(svn r5376) - Fix: Changed error message when trying to build a CTOL aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p).
miham [Mon, 26 Jun 2006 17:51:58 +0000] rev 4071
(svn r5370) WebTranslator2 update to 2006-06-26 19:51:45
italian - 4 changed by sidew (4)
norwegian - 7 fixed by brygge_2 (7)
miham [Mon, 26 Jun 2006 05:58:21 +0000] rev 4070
(svn r5366) WebTranslator2 update to 2006-06-26 07:55:30
afrikaans - 293 fixed, 13 changed by TrueTenacity (306)
dutch - 13 fixed by webfreakz (13)
hungarian - 13 fixed by miham (13)
italian - 13 fixed by sidew (13)
polish - 13 fixed by meush (13)
turkish - 14 fixed, 1 changed by jnmbk (15)
tron [Sun, 25 Jun 2006 18:58:45 +0000] rev 4069
(svn r5365) -Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
(Hopefully this time it works for real)
tron [Sun, 25 Jun 2006 17:51:23 +0000] rev 4068
(svn r5364) Clean up r5363
tron [Sun, 25 Jun 2006 17:39:19 +0000] rev 4067
(svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
richk [Sun, 25 Jun 2006 13:42:37 +0000] rev 4066
(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
Darkvater [Sun, 25 Jun 2006 12:28:40 +0000] rev 4065
(svn r5360) - Fix (r5359): *sigh*, compile before you commit...
Darkvater [Sun, 25 Jun 2006 12:27:49 +0000] rev 4064
(svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again.