darkvater [Sun, 14 Nov 2004 14:54:10 +0000] rev 401
(svn r593) -newgrf: Support for two more TTD(Patch) version relate) SkipIf in-game variables (pasky).
darkvater [Sun, 14 Nov 2004 14:53:15 +0000] rev 400
(svn r592) -newgrf: Dynamically allocate global custom station IDs (pasky).
darkvater [Sun, 14 Nov 2004 14:10:03 +0000] rev 399
(svn r591) -newgrf: Store whole struct StationSpec in SetCustomStation(), not just the rendering data. This will be needed for variational stationspecs (pasky).
darkvater [Sun, 14 Nov 2004 13:59:11 +0000] rev 398
(svn r590) -newgrf: Instead of a bunch of statinfo arrays, use station-array of struct StationSpec-s (pasky).
darkvater [Sun, 14 Nov 2004 13:45:38 +0000] rev 397
(svn r589) -newgrf: Rename spritesset to spritegroups (pasky).
darkvater [Sun, 14 Nov 2004 13:11:38 +0000] rev 396
(svn r588) -newgrf: Silent ignore those stupid one-byte zero special sprites (dbsetw.grf is crawling with them) (pasky).
darkvater [Sun, 14 Nov 2004 13:07:07 +0000] rev 395
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
darkvater [Sun, 14 Nov 2004 12:37:23 +0000] rev 394
(svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai
-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
darkvater [Sun, 14 Nov 2004 11:04:59 +0000] rev 393
(svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch by dominik81 and pasky.
darkvater [Sun, 14 Nov 2004 10:18:15 +0000] rev 392
(svn r584) -newgrf: Increase chance to get a TTDPatch savegame using custom GRF files loaded (pasky)