saveload.h
Mon, 30 May 2005 22:16:05 +0000 Darkvater (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Sat, 29 Jan 2005 19:41:44 +0000 celestar (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
Sat, 22 Jan 2005 20:23:18 +0000 tron (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Sat, 15 Jan 2005 19:06:22 +0000 truelight (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
Sun, 09 Jan 2005 18:49:18 +0000 truelight (svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused
Sat, 08 Jan 2005 09:48:08 +0000 truelight (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
Tue, 28 Dec 2004 11:51:31 +0000 truelight (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
Sun, 05 Dec 2004 20:02:49 +0000 darkvater (svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron)
Sun, 05 Dec 2004 19:50:58 +0000 darkvater (svn r957) -Fix: vehicle.c compiler problems for MSVC6 only! (Tron)
Mon, 09 Aug 2004 17:04:08 +0000 truelight (svn r1) Import of revision 975 of old (crashed) SVN