Tue, 30 Sep 2008 20:39:50 +0000 |
rubidium |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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Fri, 30 May 2008 18:20:26 +0000 |
rubidium |
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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Thu, 15 May 2008 19:24:15 +0000 |
glx |
(svn r13107) -Codechange: make NetworkCompanyPasswordWindow and SelectPlayerFaceWindow children of PlayerCompanyWindow.
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Tue, 06 May 2008 15:11:33 +0000 |
rubidium |
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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Sun, 02 Dec 2007 14:48:26 +0000 |
rubidium |
(svn r11556) -Feature: allow setting a default password for new companies in network games.
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Thu, 26 Apr 2007 07:41:24 +0000 |
rubidium |
(svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255.
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Wed, 07 Mar 2007 11:47:46 +0000 |
rubidium |
(svn r9050) -Codechange: Foo(void) -> Foo()
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Wed, 10 Jan 2007 18:56:51 +0000 |
rubidium |
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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Tue, 02 Jan 2007 19:19:48 +0000 |
rubidium |
(svn r7759) -Merge: makefile rewrite. This merge features:
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