roadveh_cmd.c
Sat, 12 Feb 2005 15:53:32 +0000 tron (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
Sun, 06 Feb 2005 22:36:08 +0000 matthijs (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
Sun, 06 Feb 2005 10:18:47 +0000 truelight (svn r1817) -Codechange: Moved depot-functions to depot.c
Sat, 05 Feb 2005 15:58:59 +0000 tron (svn r1803) Move debugging stuff into files of it's own
Sat, 05 Feb 2005 12:10:09 +0000 celestar (svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debugging
Fri, 04 Feb 2005 14:24:23 +0000 truelight (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
Wed, 02 Feb 2005 16:16:43 +0000 truelight (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
Mon, 31 Jan 2005 11:23:10 +0000 matthijs (svn r1751) - Feature: New PathFinder (NPF).
Mon, 31 Jan 2005 07:23:15 +0000 tron (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
Sun, 30 Jan 2005 22:04:14 +0000 celestar (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
Sun, 30 Jan 2005 20:50:06 +0000 bjarni (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
Sun, 30 Jan 2005 17:53:44 +0000 celestar (svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
Sun, 30 Jan 2005 17:46:57 +0000 celestar (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
Sun, 30 Jan 2005 13:42:11 +0000 bjarni (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
Sat, 29 Jan 2005 19:41:44 +0000 celestar (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
Sat, 29 Jan 2005 12:19:05 +0000 tron (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
Sat, 29 Jan 2005 01:02:47 +0000 bjarni (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles )
Fri, 28 Jan 2005 17:31:42 +0000 bjarni (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced
Thu, 27 Jan 2005 21:18:03 +0000 tron (svn r1701) Style police ^^
Thu, 27 Jan 2005 21:00:05 +0000 bjarni (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)
Mon, 24 Jan 2005 22:24:47 +0000 bjarni (svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
Sun, 23 Jan 2005 22:01:51 +0000 bjarni (svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
Sat, 22 Jan 2005 22:47:58 +0000 tron (svn r1596) Add some more statics
Sat, 22 Jan 2005 20:23:18 +0000 tron (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Mon, 17 Jan 2005 21:54:45 +0000 celestar (svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated before
Sun, 16 Jan 2005 11:24:58 +0000 tron (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
Sat, 15 Jan 2005 19:06:22 +0000 truelight (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
Fri, 07 Jan 2005 17:02:43 +0000 tron (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
Thu, 06 Jan 2005 22:31:58 +0000 truelight (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
Wed, 05 Jan 2005 18:09:06 +0000 tron (svn r1390) Use TileOffsByDir() instead of home brewed table
Wed, 05 Jan 2005 13:32:03 +0000 tron (svn r1386) Move TileIndexDiff to map.h
Sun, 02 Jan 2005 17:23:04 +0000 bjarni (svn r1323) Adding autoreplace feature
Wed, 29 Dec 2004 13:13:29 +0000 miham (svn r1297) Language fixes in the source.. (ln-)
Tue, 28 Dec 2004 11:51:31 +0000 truelight (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
Mon, 27 Dec 2004 18:18:44 +0000 truelight (svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
Tue, 21 Dec 2004 23:27:58 +0000 darkvater (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
Wed, 15 Dec 2004 22:18:54 +0000 tron (svn r1117) Move map arrays and some related macros into their own files map.c and map.h
Sat, 11 Dec 2004 10:17:10 +0000 tron (svn r1015) MFM r789
Fri, 10 Dec 2004 18:16:08 +0000 tron (svn r1009) -Feature: per-station vehicle lists
Thu, 09 Dec 2004 21:46:56 +0000 bjarni (svn r998) now vehicles are serviced both when entering and when leaving depots to prevent that vehicles might need service when leaving after a long stay (ln--)
Sun, 05 Dec 2004 12:43:04 +0000 tron (svn r955) Replace uint16 for orders with struct Order
Sat, 04 Dec 2004 09:26:39 +0000 tron (svn r925) Use sound enums
Fri, 03 Dec 2004 21:57:05 +0000 tron (svn r920) Replace vehicle info macros with inline functions and add asserts to check limits
Thu, 02 Dec 2004 22:53:07 +0000 tron (svn r901) Small step in the process to clean up the DPARAM mess:
Thu, 25 Nov 2004 10:47:30 +0000 tron (svn r815) Include strings.h only in the files which need it.
Tue, 23 Nov 2004 17:46:39 +0000 matthijs (svn r779) Reverting last commit, svn didn't cancel the commit like I was meaning to tell it.
Tue, 23 Nov 2004 17:16:41 +0000 matthijs (svn r778) -Fix: [ 1064742 ] 
Wed, 17 Nov 2004 08:52:47 +0000 tron (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
Sat, 13 Nov 2004 18:01:33 +0000 celestar (svn r567) -newgrf: Support for road vehicles customization (seems to work at
Sat, 13 Nov 2004 15:15:41 +0000 celestar (svn r562) newgrf: Merge most of the road vehicle info to a single
Fri, 05 Nov 2004 23:12:33 +0000 tron (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
Tue, 14 Sep 2004 01:21:07 +0000 darkvater (svn r242) -Fix: Pathfinding bug for road vehicles introduced in r160 fixed (blathijs)
Fri, 10 Sep 2004 19:02:27 +0000 truelight (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
Mon, 06 Sep 2004 18:15:13 +0000 darkvater (svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
Sun, 05 Sep 2004 16:15:22 +0000 truelight (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
Sat, 04 Sep 2004 13:06:09 +0000 darkvater (svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
Tue, 17 Aug 2004 16:20:04 +0000 truelight (svn r77) -Fix: [1010788] AI service interval bug (tnx truesatan)
Mon, 16 Aug 2004 13:31:18 +0000 dominik (svn r64) Fix: Road vehicles don't get stuck any more (Truelight + Celestar
Wed, 11 Aug 2004 10:15:38 +0000 dominik (svn r20) Feature: warning when a vehicle has invalid orders (celestar)
Tue, 10 Aug 2004 17:06:10 +0000 dominik (svn r12) Change: removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.