Sat, 26 Nov 2005 12:45:53 +0000(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
Darkvater [Sat, 26 Nov 2005 12:45:53 +0000] rev 2693
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'

Wed, 23 Nov 2005 21:47:01 +0000(svn r3234) [Translations] Estonian is still unfinished
miham [Wed, 23 Nov 2005 21:47:01 +0000] rev 2692
(svn r3234) [Translations] Estonian is still unfinished

Wed, 23 Nov 2005 21:45:04 +0000(svn r3233) [Translations] Estonian now available again
miham [Wed, 23 Nov 2005 21:45:04 +0000] rev 2691
(svn r3233) [Translations] Estonian now available again

Wed, 23 Nov 2005 15:08:29 +0000(svn r3232) -Add: implemented the event-system for AIs
truelight [Wed, 23 Nov 2005 15:08:29 +0000] rev 2690
(svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff

Wed, 23 Nov 2005 13:45:12 +0000(svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version
truelight [Wed, 23 Nov 2005 13:45:12 +0000] rev 2689
(svn r3231) Fix: update the GPMI implementation to the latest GPMI-API version

Wed, 23 Nov 2005 12:21:54 +0000(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
bjarni [Wed, 23 Nov 2005 12:21:54 +0000] rev 2688
(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues
Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much

Tue, 22 Nov 2005 22:32:42 +0000(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
truelight [Tue, 22 Nov 2005 22:32:42 +0000] rev 2687
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)

Tue, 22 Nov 2005 22:30:35 +0000(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx)
peter1138 [Tue, 22 Nov 2005 22:30:35 +0000] rev 2686
(svn r3228) - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx)

Tue, 22 Nov 2005 19:33:29 +0000(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight [Tue, 22 Nov 2005 19:33:29 +0000] rev 2685
(svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.

Tue, 22 Nov 2005 15:55:38 +0000(svn r3226) -Fix: GPMI implementation had minor glitches
truelight [Tue, 22 Nov 2005 15:55:38 +0000] rev 2684
(svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems