src/genworld_gui.cpp
Sun, 04 Nov 2007 00:08:57 +0000 belugas (svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
Fri, 27 Jul 2007 12:49:04 +0000 rubidium (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
Mon, 23 Jul 2007 19:30:36 +0000 truelight (svn r10665) -Codechange: replace magic 15 with MAX_TILE_HEIGHT (bilbo)
Sat, 30 Jun 2007 06:31:49 +0000 peter1138 (svn r10396) -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo)
Thu, 28 Jun 2007 10:50:26 +0000 peter1138 (svn r10370) -Fix: Heightmap GUI abused custom name system and used unnecessary globals. All details are now kept within the window's custom data.
Fri, 22 Jun 2007 20:04:21 +0000 truelight (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
Fri, 04 May 2007 16:27:13 +0000 belugas (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Tue, 01 May 2007 17:16:51 +0000 belugas (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Tue, 17 Apr 2007 20:23:13 +0000 belugas (svn r9662) -Documentation: Doxygen corrections and @file omissions
Thu, 22 Mar 2007 03:42:43 +0000 belugas (svn r9400) -Codechange: Use some more representative enum names for landscape types.
Wed, 07 Mar 2007 12:11:48 +0000 rubidium (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
Wed, 07 Mar 2007 11:47:46 +0000 rubidium (svn r9050) -Codechange: Foo(void) -> Foo()
Thu, 01 Mar 2007 01:24:44 +0000 belugas (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
Thu, 01 Feb 2007 23:39:48 +0000 Darkvater (svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window
Thu, 01 Feb 2007 22:54:04 +0000 Darkvater (svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land
Thu, 01 Feb 2007 16:21:56 +0000 Darkvater (svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
Thu, 01 Feb 2007 15:49:12 +0000 rubidium (svn r8511) -Codechange: make WindowClass an enumerated value.
Thu, 01 Feb 2007 14:29:06 +0000 Darkvater (svn r8509) -Cleanup: Add some enum names to the create scenario window
Sun, 14 Jan 2007 19:57:49 +0000 peter1138 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
Wed, 10 Jan 2007 18:56:51 +0000 rubidium (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
Wed, 10 Jan 2007 18:12:09 +0000 KUDr (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)