Sun, 04 Nov 2007 00:08:57 +0000 |
belugas |
(svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
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Fri, 27 Jul 2007 12:49:04 +0000 |
rubidium |
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
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Mon, 23 Jul 2007 19:30:36 +0000 |
truelight |
(svn r10665) -Codechange: replace magic 15 with MAX_TILE_HEIGHT (bilbo)
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Sat, 30 Jun 2007 06:31:49 +0000 |
peter1138 |
(svn r10396) -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo)
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Thu, 28 Jun 2007 10:50:26 +0000 |
peter1138 |
(svn r10370) -Fix: Heightmap GUI abused custom name system and used unnecessary globals. All details are now kept within the window's custom data.
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Fri, 22 Jun 2007 20:04:21 +0000 |
truelight |
(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
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Fri, 04 May 2007 16:27:13 +0000 |
belugas |
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
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Tue, 01 May 2007 17:16:51 +0000 |
belugas |
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Tue, 17 Apr 2007 20:23:13 +0000 |
belugas |
(svn r9662) -Documentation: Doxygen corrections and @file omissions
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Thu, 22 Mar 2007 03:42:43 +0000 |
belugas |
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
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Wed, 07 Mar 2007 12:11:48 +0000 |
rubidium |
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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Wed, 07 Mar 2007 11:47:46 +0000 |
rubidium |
(svn r9050) -Codechange: Foo(void) -> Foo()
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Thu, 01 Mar 2007 01:24:44 +0000 |
belugas |
(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
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Thu, 01 Feb 2007 23:39:48 +0000 |
Darkvater |
(svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window
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Thu, 01 Feb 2007 22:54:04 +0000 |
Darkvater |
(svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land
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Thu, 01 Feb 2007 16:21:56 +0000 |
Darkvater |
(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
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Thu, 01 Feb 2007 15:49:12 +0000 |
rubidium |
(svn r8511) -Codechange: make WindowClass an enumerated value.
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Thu, 01 Feb 2007 14:29:06 +0000 |
Darkvater |
(svn r8509) -Cleanup: Add some enum names to the create scenario window
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Sun, 14 Jan 2007 19:57:49 +0000 |
peter1138 |
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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Wed, 10 Jan 2007 18:56:51 +0000 |
rubidium |
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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Wed, 10 Jan 2007 18:12:09 +0000 |
KUDr |
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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