Darkvater [Fri, 01 Dec 2006 19:25:50 +0000] rev 5207
(svn r7322) -Update win32 project files for ukrainian and bulgarian language files. Also add
unicows.lib to Release build of VS2003.
peter1138 [Fri, 01 Dec 2006 13:59:51 +0000] rev 5206
(svn r7321) -Translations: Move bulgarian and ukrainian out of unfinished as they are, respectively, 99% and 97% complete.
peter1138 [Fri, 01 Dec 2006 13:18:18 +0000] rev 5205
(svn r7320) -Translations: add russian to MS VC project files
peter1138 [Fri, 01 Dec 2006 12:57:31 +0000] rev 5204
(svn r7319) -Fix (r7182): (NewGRF) Add space for terminator when translating TTDPatch strings (thanks eddi)
rubidium [Fri, 01 Dec 2006 11:23:29 +0000] rev 5203
(svn r7318) -Fix: change some unfinished strings: STRING->{CARGO,POWER,WEIGHT,WEIGHT_S} and remove strings that are no longer in english.txt.
KUDr [Fri, 01 Dec 2006 08:23:15 +0000] rev 5202
(svn r7317) -Fix: (r7299) warning: unused variable num_engines (peter1138)
Darkvater [Fri, 01 Dec 2006 00:28:15 +0000] rev 5201
(svn r7316) -Codechange: Make train-build-gui and aircraft-build-gui (unified) look more alike.
Darkvater [Fri, 01 Dec 2006 00:26:42 +0000] rev 5200
(svn r7315) -Fix: Have the first engine in the list be selected once again when the window is opened
and remove a useless loop that tested if selected engine is still in list (moved to list
generation).
Darkvater [Fri, 01 Dec 2006 00:14:10 +0000] rev 5199
(svn r7314) -Cleanup: const, whitespace, coding style and variable usage.
Darkvater [Fri, 01 Dec 2006 00:09:13 +0000] rev 5198
(svn r7313) -Codechange: Calling invalidate data on a window will surely warrant a redraw, so call
that after the WE_INVALIDATE_DATA event and remove (some of) the superflouous calls.
Darkvater [Thu, 30 Nov 2006 22:23:11 +0000] rev 5197
(svn r7312) -Fix: When loading a game from a dedicated server the local player global variable was
wrongly set to 0. In theory this allowed a dedicated server to also play. I see no
history for this bug, but it has been there since the introduction of the dedicated
server probably. Thanks peter1138 for bringing it to my attention and thanks myself
for rewriting the code so this bug could surface ;p
peter1138 [Thu, 30 Nov 2006 21:46:47 +0000] rev 5196
(svn r7310) -Codechange: Change scrolling dropdown box to use 1 scroll unit = 1 line
of text, instead of 1 row of pixels. This fixes behaviour of scrolling
with the scrollbar buttons and the mouse wheel.
KUDr [Thu, 30 Nov 2006 21:37:06 +0000] rev 5195
(svn r7309) -Codechange: sort train engines/wagons by number first and then by custom rule
KUDr [Thu, 30 Nov 2006 21:33:09 +0000] rev 5194
(svn r7308) -Codechange: call GenerateBuildList() only when needed instead of on each redraw (peter1138)
KUDr [Thu, 30 Nov 2006 19:37:16 +0000] rev 5193
(svn r7306) -Codechange: constness (Darkvater)
peter1138 [Thu, 30 Nov 2006 18:47:57 +0000] rev 5192
(svn r7305) -Codestyle: Indentation fixes
peter1138 [Thu, 30 Nov 2006 18:23:25 +0000] rev 5191
(svn r7304) -Codechange: Reinstate caching of sorted purchase list. Dropping from 9m to 1.5m cycles for a redraw of a full list is not frivolous.
peter1138 [Thu, 30 Nov 2006 18:16:08 +0000] rev 5190
(svn r7303) -Codechange: Sort wagon list as well as engine list.
KUDr [Thu, 30 Nov 2006 17:12:10 +0000] rev 5189
(svn r7301) -Fix: (r7299) Forgotten $Id$ and eol-style (peter1138)
KUDr [Thu, 30 Nov 2006 16:03:57 +0000] rev 5188
(svn r7300) -Fix: (r7299) removed unused strings from lang files
KUDr [Thu, 30 Nov 2006 16:03:12 +0000] rev 5187
(svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified a bit:
- using one engine list instead of 3
- removed engine filters (loco, wagons, helicopters, etc.)
- EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList)
- removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT)
KUDr [Thu, 30 Nov 2006 13:52:31 +0000] rev 5186
(svn r7296) -Fix: [YAPF] setting yapf.rail_look_ahead_max_signals to zero causes YAPF to behave incorrectly. Set its min value to 1. (Danny)
miham [Thu, 30 Nov 2006 08:27:24 +0000] rev 5185
(svn r7295) [Translations] Reverted last commit
miham [Thu, 30 Nov 2006 08:06:34 +0000] rev 5184
(svn r7294) WebTranslator2 update to 2006-11-30 09:06:04
hungarian - 1 changed by miham (1)
miham [Thu, 30 Nov 2006 07:57:27 +0000] rev 5183
(svn r7293) WebTranslator2 update to 2006-11-30 08:56:49
brazilian_portuguese - 4 fixed by tucalipe (4)
catalan - 4 fixed, 31 changed by arnaullv (35)
croatian - 13 fixed by blozo (13)
french - 4 fixed by glx (4)
german - 1 fixed by Neonox (1)
hungarian - 7 fixed by miham (7)
Darkvater [Wed, 29 Nov 2006 21:38:19 +0000] rev 5182
(svn r7292) -Codechange: Also validate an strip of colours the console string passed to the dedicated
console or logfile.
peter1138 [Wed, 29 Nov 2006 20:56:30 +0000] rev 5181
(svn r7291) -Translation: use SMALL[LEFT|RIGHT]ARROW for two strings
peter1138 [Wed, 29 Nov 2006 20:53:14 +0000] rev 5180
(svn r7290) -Translation: update Russian for changes since 0.4.8: new commands and string removed or modified in English
peter1138 [Wed, 29 Nov 2006 20:26:45 +0000] rev 5179
(svn r7289) -Translation: use only {STRING}, not {STRINGx} in non-English
peter1138 [Wed, 29 Nov 2006 20:21:21 +0000] rev 5178
(svn r7288) -Translation: Fix currency symbols in Russian
peter1138 [Wed, 29 Nov 2006 17:57:14 +0000] rev 5177
(svn r7287) -Translation: Add Russian translation based on ttdrussia 0.4.8 release, thanks to Davydov M.A.
peter1138 [Wed, 29 Nov 2006 17:37:28 +0000] rev 5176
(svn r7286) -Translation: Remove unfinished latin transliterated Russian translation.
peter1138 [Wed, 29 Nov 2006 11:48:47 +0000] rev 5175
(svn r7285) -Fix (r7282): Our vehstatus is a byte, not a word.
peter1138 [Tue, 28 Nov 2006 23:44:12 +0000] rev 5174
(svn r7284) -Fix (r2361): off by one when calculating vehicle newgrf variable 41 result, partly blamed by vague documentation... (thanks lakie)
Darkvater [Tue, 28 Nov 2006 21:13:45 +0000] rev 5173
(svn r7283) -Revert (r1932): Remove scancode 41 for linux console because it is 49. If some linux
flavour does use 41, use proper #ifdef guards around it, because right now 'f' also
toggles console.
peter1138 [Tue, 28 Nov 2006 21:03:28 +0000] rev 5172
(svn r7282) -Fix (r625): ttdpatch vars are little endian
Darkvater [Tue, 28 Nov 2006 20:55:42 +0000] rev 5171
(svn r7281) -Codechange: [win32] Add win32.h to project file
Darkvater [Tue, 28 Nov 2006 20:55:16 +0000] rev 5170
(svn r7280) -Codechange: Replace some sprintf() functions with the safer snprintf() functions
Darkvater [Tue, 28 Nov 2006 20:01:46 +0000] rev 5169
(svn r7279) -Codechange: [win32] Add Windows95/98 support by using MSLU. Only workaround is that the
wide version of EnumDisplaySettings crashes on win95 no matter what, so use ANSI version.
NOTE: MSLU support is only added to VS2003 project file because VS2005 compiles won't
even run on Windows95.
Darkvater [Tue, 28 Nov 2006 19:58:13 +0000] rev 5168
(svn r7278) -Codechange: [win32] Add UNICODE support so it should compile on OS's using UNICODE
API exclusively.
Darkvater [Tue, 28 Nov 2006 14:42:31 +0000] rev 5167
(svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
peter1138 [Tue, 28 Nov 2006 14:32:24 +0000] rev 5166
(svn r7273) -Fix (r7250): Initialise game palette before driver initialisation. This fixes a 'black screen' problem with fullscreen with the win32 video driver.
Darkvater [Tue, 28 Nov 2006 14:19:18 +0000] rev 5165
(svn r7272) -Ok, let's hope this one's correct...stupid msvc
Darkvater [Tue, 28 Nov 2006 14:12:09 +0000] rev 5164
(svn r7271) -Codechange: Revert the strtolower part of r7199 as it can actually become broken due to
different codepages. See comments for strtolower function for more information.
peter1138 [Mon, 27 Nov 2006 23:11:56 +0000] rev 5163
(svn r7269) -Feature: Add freight trains patch option. This option is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before.
peter1138 [Mon, 27 Nov 2006 21:14:19 +0000] rev 5162
(svn r7268) -Codechange: change rail vehicle cached weight from 16 to 32 bit values to avoid possible overflows.
peter1138 [Mon, 27 Nov 2006 14:09:13 +0000] rev 5161
(svn r7266) -Codechange: Make the NewGRF loading stage look like ttdpatch to NewGRFs
miham [Sun, 26 Nov 2006 15:38:48 +0000] rev 5160
(svn r7260) WebTranslator2 update to 2006-11-26 16:36:43
brazilian_portuguese - 40 changed by tucalipe (40)
bulgarian - 2 fixed by kokobongo (2)
catalan - 4 changed by arnaullv (4)
croatian - 168 fixed, 46 deleted, 18 changed by blozo (232)
swedish - 4 fixed by daishan (4)
peter1138 [Sat, 25 Nov 2006 11:16:27 +0000] rev 5159
(svn r7257) -Fix (r7216): Fix doubly-utf8-encoded strings that crept in
KUDr [Sat, 25 Nov 2006 08:27:44 +0000] rev 5158
(svn r7256) -Translation: [FS#408] Turkish lang file massive update (jnmbk)
KUDr [Fri, 24 Nov 2006 21:37:08 +0000] rev 5157
(svn r7255) -Comments added for CBlobBaseSimple, CBlobT classes
peter1138 [Fri, 24 Nov 2006 20:47:29 +0000] rev 5156
(svn r7254) -Fix (r7250): move unicode glyph map initialisation to just before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez)
peter1138 [Fri, 24 Nov 2006 18:39:22 +0000] rev 5155
(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
peter1138 [Fri, 24 Nov 2006 18:37:40 +0000] rev 5154
(svn r7249) -Fix (r7248): Missed a free()...
peter1138 [Fri, 24 Nov 2006 18:35:59 +0000] rev 5153
(svn r7248) -Codechange: Support reinitializing the unicode glyph map.
KUDr [Fri, 24 Nov 2006 13:18:14 +0000] rev 5152
(svn r7247) -Translation: czech lang file massive update - use proper diacritics (Hadez)
peter1138 [Fri, 24 Nov 2006 12:39:13 +0000] rev 5151
(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.
peter1138 [Thu, 23 Nov 2006 21:19:43 +0000] rev 5150
(svn r7242) -Fix: Don't load 1-byte pseudo sprites, as used in some NewGRF sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults...
KUDr [Wed, 22 Nov 2006 23:25:31 +0000] rev 5149
(svn r7241) -Fix: czech town name generator now uses proper diacritics (Hadez)
tron [Wed, 22 Nov 2006 18:16:50 +0000] rev 5148
(svn r7240) -Fix: Always display the excavation of roadworks even when fully zoomed out (they are quite noticable) or "full details" are off (they are part of the game mechanics)