Sat, 15 Oct 2005 11:06:54 +0000(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
tron [Sat, 15 Oct 2005 11:06:54 +0000] rev 2517
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list

Sat, 15 Oct 2005 07:40:22 +0000(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.
peter1138 [Sat, 15 Oct 2005 07:40:22 +0000] rev 2516
(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.

Fri, 14 Oct 2005 20:10:12 +0000(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.
peter1138 [Fri, 14 Oct 2005 20:10:12 +0000] rev 2515
(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.

Fri, 14 Oct 2005 08:11:18 +0000(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
tron [Fri, 14 Oct 2005 08:11:18 +0000] rev 2514
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.

Fri, 14 Oct 2005 08:02:18 +0000(svn r3039) Revert accidently commited changes from last commit
tron [Fri, 14 Oct 2005 08:02:18 +0000] rev 2513
(svn r3039) Revert accidently commited changes from last commit

Fri, 14 Oct 2005 07:59:16 +0000(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron [Fri, 14 Oct 2005 07:59:16 +0000] rev 2512
(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.

Thu, 13 Oct 2005 16:00:14 +0000(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
tron [Thu, 13 Oct 2005 16:00:14 +0000] rev 2511
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails

Thu, 13 Oct 2005 14:44:03 +0000(svn r3036) Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far)
tron [Thu, 13 Oct 2005 14:44:03 +0000] rev 2510
(svn r3036) Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far)

Thu, 13 Oct 2005 12:33:03 +0000(svn r3035) Augment the engine table with symbolic names for rail types and climates
tron [Thu, 13 Oct 2005 12:33:03 +0000] rev 2509
(svn r3035) Augment the engine table with symbolic names for rail types and climates

Wed, 12 Oct 2005 09:54:29 +0000(svn r3034) -NewGRF: Improve error checking of setting price bases.
peter1138 [Wed, 12 Oct 2005 09:54:29 +0000] rev 2508
(svn r3034) -NewGRF: Improve error checking of setting price bases.