tron [Sat, 15 Oct 2005 11:06:54 +0000] rev 2517
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
peter1138 [Sat, 15 Oct 2005 07:40:22 +0000] rev 2516
(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.
peter1138 [Fri, 14 Oct 2005 20:10:12 +0000] rev 2515
(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.
tron [Fri, 14 Oct 2005 08:11:18 +0000] rev 2514
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
tron [Fri, 14 Oct 2005 08:02:18 +0000] rev 2513
(svn r3039) Revert accidently commited changes from last commit
tron [Fri, 14 Oct 2005 07:59:16 +0000] rev 2512
(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron [Thu, 13 Oct 2005 16:00:14 +0000] rev 2511
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
tron [Thu, 13 Oct 2005 14:44:03 +0000] rev 2510
(svn r3036) Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far)
tron [Thu, 13 Oct 2005 12:33:03 +0000] rev 2509
(svn r3035) Augment the engine table with symbolic names for rail types and climates
peter1138 [Wed, 12 Oct 2005 09:54:29 +0000] rev 2508
(svn r3034) -NewGRF: Improve error checking of setting price bases.