Sat, 19 Mar 2005 21:16:22 +0000 |
bjarni |
(svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
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Wed, 09 Mar 2005 21:54:52 +0000 |
tron |
(svn r1979) Const correctness
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Wed, 09 Mar 2005 19:09:04 +0000 |
tron |
(svn r1976) Cleanups - mostly indentation and fiddling with loops
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Sat, 12 Feb 2005 15:53:32 +0000 |
tron |
(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
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Sun, 06 Feb 2005 22:36:08 +0000 |
matthijs |
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
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Sun, 06 Feb 2005 10:18:47 +0000 |
truelight |
(svn r1817) -Codechange: Moved depot-functions to depot.c
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Fri, 04 Feb 2005 14:24:23 +0000 |
truelight |
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
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Fri, 04 Feb 2005 13:23:29 +0000 |
truelight |
(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
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Wed, 02 Feb 2005 16:16:43 +0000 |
truelight |
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
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Sun, 30 Jan 2005 20:50:06 +0000 |
bjarni |
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
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Sat, 29 Jan 2005 19:41:44 +0000 |
celestar |
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
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Tue, 25 Jan 2005 21:43:57 +0000 |
tron |
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
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Mon, 24 Jan 2005 18:21:23 +0000 |
bjarni |
(svn r1640) fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
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Sat, 22 Jan 2005 20:23:18 +0000 |
tron |
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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Wed, 19 Jan 2005 19:15:03 +0000 |
bjarni |
(svn r1568) made an enum of train subtypes to make the code more readable
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Tue, 18 Jan 2005 23:27:06 +0000 |
bjarni |
(svn r1561) Fix: autoreplacing a singleheaded engine into a dualheaded engine now adds the the rear engine
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Tue, 18 Jan 2005 09:35:31 +0000 |
Celestar |
(svn r1556) -Fix: Vehicle list updates should now really work
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Sat, 15 Jan 2005 19:06:22 +0000 |
truelight |
(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
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Sat, 15 Jan 2005 09:28:08 +0000 |
celestar |
(svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctly
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Sun, 09 Jan 2005 18:49:18 +0000 |
truelight |
(svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused
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Sun, 09 Jan 2005 16:02:06 +0000 |
truelight |
(svn r1445) -Fix: reversing a train also reverses the UP and DOWN status for the
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Sat, 08 Jan 2005 12:47:26 +0000 |
truelight |
(svn r1429) Change: bumped savegame to revision 5.
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Sat, 08 Jan 2005 09:48:08 +0000 |
truelight |
(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
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Thu, 06 Jan 2005 22:31:58 +0000 |
truelight |
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
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Mon, 03 Jan 2005 08:50:44 +0000 |
tron |
(svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows
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Sun, 02 Jan 2005 17:23:04 +0000 |
bjarni |
(svn r1323) Adding autoreplace feature
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Tue, 28 Dec 2004 11:51:31 +0000 |
truelight |
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
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Mon, 27 Dec 2004 18:18:44 +0000 |
truelight |
(svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
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Tue, 21 Dec 2004 23:27:58 +0000 |
darkvater |
(svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
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Sat, 11 Dec 2004 10:17:10 +0000 |
tron |
(svn r1015) MFM r789
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Thu, 09 Dec 2004 21:46:56 +0000 |
bjarni |
(svn r998) now vehicles are serviced both when entering and when leaving depots to prevent that vehicles might need service when leaving after a long stay (ln--)
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Thu, 09 Dec 2004 18:18:21 +0000 |
tron |
(svn r990) Fix a display bug in the order list:
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Wed, 08 Dec 2004 15:26:57 +0000 |
Celestar |
(svn r978) Fixed an endianess issue with the new Order system. Thanks to Bjarni, Oskar and Tron
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Sun, 05 Dec 2004 12:43:04 +0000 |
tron |
(svn r955) Replace uint16 for orders with struct Order
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Wed, 17 Nov 2004 08:52:47 +0000 |
tron |
(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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Sun, 14 Nov 2004 13:07:07 +0000 |
darkvater |
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
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Fri, 10 Sep 2004 19:02:27 +0000 |
truelight |
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
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Mon, 06 Sep 2004 18:15:13 +0000 |
darkvater |
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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Sat, 04 Sep 2004 13:06:09 +0000 |
darkvater |
(svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
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Wed, 11 Aug 2004 22:07:08 +0000 |
darkvater |
(svn r23) -Some omments on the code (blathijs)
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Wed, 11 Aug 2004 10:15:38 +0000 |
dominik |
(svn r20) Feature: warning when a vehicle has invalid orders (celestar)
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Mon, 09 Aug 2004 17:04:08 +0000 |
truelight |
(svn r1) Import of revision 975 of old (crashed) SVN
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