Sat, 26 Jul 2008 16:14:10 +0000 |
frosch |
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
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Wed, 06 Feb 2008 16:12:23 +0000 |
frosch |
(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
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Sat, 02 Feb 2008 09:28:43 +0000 |
peter1138 |
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
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Tue, 22 Jan 2008 17:48:08 +0000 |
frosch |
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
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Thu, 17 Jan 2008 17:13:47 +0000 |
frosch |
(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
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Wed, 19 Dec 2007 23:26:02 +0000 |
rubidium |
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
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Wed, 19 Dec 2007 02:41:25 +0000 |
glx |
(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
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Sat, 24 Nov 2007 08:45:04 +0000 |
rubidium |
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
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